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Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 2

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 2

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 2 Summary

In this chapter, the protagonist finds herself in a seemingly easy SSS-level dungeon, where other players have all made the same wish to die peacefully of old age. However, she shocks everyone by choosing a very different, provocative wish—to die overwhelmed by pleasure, with the boss himself delivering it. The boss, usually cold and unreadable, is visibly stunned by her boldness, and instead of responding as expected, the system announces a new quest: to survive inside a mansion for three days, completing side quests to earn new wishes.

 

Upon entering the mansion at night, the protagonist is confronted with walls covered in memorial portraits of the players, each with their wishes written below—except hers, which is blacked out. This immediately isolates her from the group, who view her as an outcast and a doomed player. Pete, a middle-aged man, openly mocks her choice and predicts she won’t survive the night, while the others join in with cruel remarks.

 

When it comes time to choose rooms, the other players band together, taking the best accommodations and leaving the protagonist with a small, unpleasant maid’s room. Despite the hostility and exclusion, she remains silent, resigned to her fate. The chapter closes with the boss lingering in the empty living room, hesitating before moving away, leaving the protagonist alone in a tense, uncertain atmosphere.

 

Continue Regular Chapter Reading Below

“Could this possibly be the easiest SSS-level dungeon ever?” someone teased, their voice carrying a mix of disbelief and amusement.

I remained silent, my eyes fixed on the vast sky above, watching the glowing messages flicker and dance through the air. The chat erupted with laughter and sarcastic comments.

[Ugh, another bunch wishing to ‘die of old age’? How utterly dull.]

[Seriously, how many times has this happened now? Every single group picks the same wish. Such self-righteous fools.]

[They’ll soon learn why the ‘Wish’ dungeon is ranked SSS.]

Before I could process their words, the boss materialized quietly right in front of me.

“You’re the last one,” he said, his voice low, cold, and unreadable.

“So… how do you want to die?” he asked.

Well, damn. Looks like this is really the end of the line for me.

Before being dragged into this nightmare game, I was the heroine in an erotica—waking up every morning tangled in the sheets with handsome men. Completely useless at anything else.

Expecting me to devise some brilliant survival strategy?

Not a chance.

I surrendered immediately.

If death was my fate here, then I might as well go out fulfilling my deepest desire—

To transform this bleak, lifeless world into a vast playground of pleasure.

Whether it’s scorching hot or freezing cold, I’d make it unbearably steamy.

And honestly, even with his face shrouded in that swirling black mist, the boss’s broad shoulders, narrow waist, and that deep, magnetic voice gave him away. The guy was undeniably well-built.

Lust has a way of turning the timid bold.

So, without hesitation, I said, “I want to die gasping for breath, with trembling legs, glazed eyes, and… pleasure so overwhelming it kills me.”

The boss blinked, clearly caught off guard.

I added, “Oh, and you’ll be the one giving it to me.”

His entire form froze as if he couldn’t believe what he’d just heard. The black mist around him stilled, and the air grew heavy with silence.

For a long moment, he just stood there, then slowly stepped back.

I waited, confused.

But he never uttered his usual line—no “As you wish.”

Instead, the system’s cold, mechanical voice echoed through the space:

[Preliminary task: “Make a Wish” — completed.]

[Please follow the Boss into the mansion.]

[Main quest: Survive inside the mansion for three days.]

[During these three days, random side quests will appear.]

[Each completed quest grants one new wish.]

[Only the player who makes the correct wish will survive until the end.]

By the time we arrived at the mansion, night had already draped its dark veil over the world.

The moment I stepped into the grand living room, I froze in place.

Every inch of the walls was covered with framed photographs—memorial portraits.

Each photo captured one of us.

Below each picture was a handwritten note, stating the person’s wish:

[Die peacefully of old age, without sickness or pain.]

All except mine.

The words beneath my photo had been crudely blacked out with a thick marker.

Every pair of eyes in the room immediately turned toward me.

Pete, a middle-aged man, was the first to break the silence.

“Now that I think about it,” he said, narrowing his eyes suspiciously, “you didn’t make the same wish as the rest of us, did you? You were hiding off in the corner. So, little miss, what kind of death did you pick?”

Before I could respond, the boss cut in sharply.

“Players are forbidden to inquire about others’ wishes.”

For some reason, his voice was tense, almost strained.

Seeing that, the others backed off, their expressions twisting into smug smirks.

“Look at that—her wish got blacked out. Classic death flag,” one sneered.

“She’s as good as dead tonight.”

“Who’s dumb enough to go off-script when the answer’s right in front of you? Serves her right.”

“Better for us if the dead weight drops early.”

Before I realized what was happening, I had been completely ostracized from the group.

When it came time to choose rooms, they clustered together, grabbing all the decent ones and leaving me with the smallest, dingiest maid’s room.

“Not like it matters,” Pete said with a cruel smirk, holding the door half-shut. “You won’t live past tonight anyway. Might as well sleep anywhere.”

When the door clicked shut behind me, silence engulfed the entire house.

Only the boss and I remained in the empty living room.

He lingered for a moment, as if hesitating before drifting away.

Conclusion

 

The chapter closes on a note thick with tension and isolation, capturing the protagonist’s bold defiance amid a sea of conformity and judgment. Her choice to embrace a different kind of death—one intertwined with desire and vulnerability—sets her apart from the others, marking her as both an outcast and a figure of quiet strength. The cold, dismissive reactions of the other players underscore the loneliness she faces, yet her resolve remains unshaken, hinting at a deeper courage beneath her seemingly reckless wish.

 

At the heart of this moment lies a poignant exploration of identity and survival, where the protagonist’s yearning to rewrite her fate challenges the rigid expectations of the game and those around her. The eerie stillness of the mansion and the boss’s hesitant presence amplify the emotional weight of this turning point, suggesting that her path forward, though fraught with uncertainty, may also hold unexpected possibilities. In this charged silence before the storm, the story leaves us poised on the edge of transformation, where desire and danger intertwine beneath the cold light of the night.

 

What to Expect in Next Chapter?

 

Tensions are set to rise as the protagonist finds herself isolated not only by the eerie mansion but also by the chilling disdain of the other players. The weight of her mysterious, blacked-out wish hangs over her like a dark cloud, fueling suspicion and hostility. As the boss’s strange behavior and silence add an unsettling layer to the atmosphere, readers will be drawn into the emotional turmoil of being an outcast in a high-stakes game where survival seems impossible.

 

In the next chapter, expect the boundaries between fear, desire, and power to blur as the protagonist navigates the mansion’s haunting corridors and the unpredictable side quests that promise both danger and opportunity. The boss’s enigmatic presence looms larger, hinting at complexities beneath his cold exterior. Will the protagonist’s bold choice become her salvation or her downfall? The unfolding events promise to challenge her wit, courage, and perhaps even the very nature of her deepest desires.

 

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Score 9.9
Status: Ongoing Type:
Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Thrown Into a Nightmare Game World

The moment the protagonist regains consciousness, they find themselves inside a sinister, unfamiliar game world. The environment radiates cold dread, and before they even fully grasp their surroundings, they reunite with their teammates—other players who have also been unwillingly dragged into this deadly scenario.

Just as confusion and panic begin settling into the group, an eerie figure materializes in front of them, becoming the center of everyone’s fear and dread.


2. Appearance of the Mysterious Enemy

The figure’s head is completely engulfed in a thick, swirling black mist, hiding any trace of a face or identity. Even from afar, the presence emanates an oppressive, uncanny aura—as if the man’s very existence disrupts reality.

No one knows what this entity is, but everyone instinctively senses danger. The darkness wrapped around him, the way the air distorts near his presence, and the unnatural stillness he carries all indicate one thing: he is not human.


3. Yellow-Haired Player’s Arrogant Denial

Among the group, one player with dyed yellow hair reacts aggressively instead of cautiously. Since the beginning of the game, he has refused to acknowledge the situation’s danger. He curses nonstop, convinced everything is a staged prank or some kind of immersive VR trick.

When he sees the masked, mist-covered man, he scoffs, shouting insults and accusing the figure of using “cheap special effects.” His arrogance blinds him, and no amount of warning from the more experienced players in the team changes his mind.


4. First Contact: A Deadly Mistake

Enraged and impatient, the yellow-haired man marches forward and shoves the mysterious figure—only to discover that his hand passes through the body like he’s touching smoke or an illusion.

The shock freezes him in place. Before he can move, he notices his own hand dissolving into red mist. Panic consumes him as the corruption spreads rapidly. He tries crawling toward the others, screaming for help, but the transformation overtakes his entire body.

In seconds, his form ruptures violently, exploding into blood, flesh, and floating red particles. The group watches helplessly, horrified.


5. The Game System Acknowledges the Death

After the gruesome display, a monotone, mechanical voice fills the chamber:

[Death count: 1]
[Current survivors: 7]
[Keep up the good work, players!]

The emotionless tone amplifies the fear in everyone’s hearts. This is no prank. The game kills—and it kills horrifyingly fast.


6. The Boss Introduces the Dungeon

The shrouded figure finally speaks, his voice flat and devoid of humanity:

“Welcome to the SSS-level dungeon: ‘Wish.’
Please select your cause of death.”

The demand is chilling. Rather than fighting monsters or solving puzzles, the players must choose how they want to die—or have the choice made for them.

Everyone is left speechless.


7. Livestream-Style Hints Appear

Suddenly, glowing messages scroll through the air like livestream chat comments. These hints seem to come from spectators or game commentators observing the dungeon:

  • “These players are unlucky. ‘Wish’ has a 0% clear rate.”

  • “The boss grants each player’s wish but twists it in horrifying ways.”

  • “You enter the game and immediately face the final boss. No warm-up, no tutorial.”

  • “Even top-tier veterans failed. These newbies don’t stand a chance.”

These messages confirm the dungeon’s reputation—a nearly impossible challenge where every incorrect wish means a brutal death.


8. Group Paralyzed by Fear

After the yellow-haired player’s death, no one dares to speak. The silence becomes suffocating. Every survivor stands frozen, terrified that even a single wrong word might trigger their death.

No one wants to be the next to die.


9. Boss Loses Patience

The black-mist figure does not move, but its tone grows colder.

“Since none of you have made a wish…
I will choose one for you.”

From behind the entity, a massive scythe materializes—its blade gleaming ominously as if hungry for lives. The air thickens with impending death. The players understand that hesitation itself will kill them.


10. First Player’s Attempt at Survival

A middle-aged man steps forward, trembling but desperate.

“I-I have a wish! I know how I want to die!”

Everyone turns to him, clinging to hope that he might have discovered a loophole.

He declares that he wants to die naturally, peacefully, of old age—without sickness, without pain. It is logical: if you must choose a death, why not one far in the future and painless?

The boss pauses. Then it responds:

“As you wish.”

The scythe lowers.

A wave of relief sweeps over the group.


11. Chain Reaction: Others Copy the Wish

Seeing that the middle-aged man seems safe, other players scramble to repeat the same wish:

“I choose to die peacefully of old age too!”
“Me too! Same wish!”

Again, the boss replies, “As you wish.”

Once the responses are accepted, the sense of panic transforms into nervous laughter and forced optimism. Players pat each other on the back, thanking the middle-aged man.

They believe they’ve successfully cheated the system.
They believe they’ve won.

But the unfolding events—and the dungeon’s reputation—suggest that this relief is a trap.


Deep-Dive Narrative Expansion (to reach ~2000 words)

(These sections expand on motivations, atmosphere, psychology, and tension while staying true to the text.)


12. Rising Tension Beneath the False Relief

Even as the group relaxes momentarily, the protagonist feels a creeping unease. The air hasn't lightened; the dungeon feels no less suffocating. The boss hasn't disappeared. The environment hasn’t changed.

Everything is too easy—too smooth.

An SSS-level dungeon with a 0% clear rate shouldn't be solvable by something so simple. The protagonist senses that the boss is observing them the way a predator watches prey that has walked willingly into a trap.


13. Foreboding Atmosphere of the Dungeon

The chamber they stand in resembles a void—endless darkness with no visible ceiling or floor boundaries. Strange symbols pulse faintly on the ground. The silence isn’t natural; it’s as if sound itself is being devoured by the air.

The boss’s floating mist seems solid and yet constantly shifting, like a living entity born of nightmares. The scythe remains suspended behind him, humming quietly as if resonating with death energy.

Everything about the environment screams danger.


14. Psychological Collapse of the Team

The yellow-haired player’s brutal and immediate death shattered the group’s emotional stability. Several players still tremble, reliving the sight of the explosion. Others cling to the hope offered by the first successful wish.

One woman hyperventilates. Another mutters prayers repeatedly. An experienced player clenches his jaw, clearly trying to maintain composure while fear gnaws at him.

Although they seem momentarily relieved, everyone knows deep down that safety in this dungeon is an illusion.


15. The Reality of SSS-Level Dungeons

In the game world, dungeons are categorized by difficulty. SSS-level is the peak—deadliest, most unpredictable, and designed to kill players ruthlessly. These dungeons are legendary for their impossible mechanics and mind-bending rules.

“Wish” being the highest-ranked among them, with a record of zero survivors, means that even the greatest players failed. Veterans prepared with strategies, items, and experience couldn’t survive a single round.

Yet here these players are—mostly beginners, mostly unprepared—standing face to face with the final boss the moment they entered.


16. The Twist in the Wish Mechanism

The livestream-like messages had warned:
The boss grants wishes—but always in twisted, cruel ways.

For example:

  • Wish for painless death → you might be numbed before being crushed alive.

  • Wish for a quick death → you might be incinerated instantly.

  • Wish for old age → you might age instantly and crumble into dust.

The dungeon twists logic.
It distorts meaning.
It finds loopholes in every word.

So the relief of the players may be premature.


17. The Middle-Aged Man’s Calculated Risk

His decision wasn’t just a lucky guess—it was a bold gamble. He reasoned that if the boss must make the wish come true literally, then setting the death far into the future might delay its effect.

But even he didn’t fully believe it would work. For a moment, he basked in relief, but his hands still shook, and his eyes darted nervously toward the boss.

Because no one knows how the dungeon interprets “old age.”


18. The Protagonist’s Growing Suspicion

While others celebrate prematurely, the protagonist pays attention to the boss’s tone, its stillness, its unreadable posture. The mist around its head pulses faintly—like a heartbeat.

The protagonist senses something shifting.
Something subtle.
Something wrong.

The boss feels like a predator who has found new entertainment.


19. History of the Dungeon “Wish”

Rumors in the gaming world describe “Wish” as an anomaly. Unlike other dungeons that test combat skills, puzzle-solving, or teamwork, this one targets psychology and human logic.

Its challenge lies in the wording of your desire—choosing your own death. But there is only ONE correct wish, and no one has figured it out.

Some say the correct wish isn’t even about death.
Others say it’s impossible because the dungeon cheats.
Some even believe the dungeon feeds on the suffering caused by granting twisted wishes.

But no one knows the truth.


20. Calm Before the Real Horror

The chapter ends at the moment when the players believe they’ve outsmarted the boss. The atmosphere shifts subtly but dangerously. Their laughter and optimism feel fragile, like glass balancing on the edge of a cliff.

The protagonist doesn’t join the celebration.
Their instincts scream:
This is not over.
This is the beginning.


Conclusion

This expanded summary captures the horror, psychological tension, and unfolding tragedy of the chapter. The dungeon “Wish” is revealed as an impossible challenge, its boss enforcing fatal rules that twist every choice. The players’ temporary relief is clearly a misleading calm—hinting that their “peaceful old-age wish” is about to backfire horribly.

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