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Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 3

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 3

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 3 Summary

The narrator urgently chases after Luther, insisting she won’t sleep in the maid’s room and suggesting they share a bed since she has her own room in the mansion. Despite her playful teasing about granting wishes and intimacy, Luther remains distant and silent, seemingly eager to avoid her. When she accuses him of discrimination for not granting her wish like other players, he surprisingly agrees to take her to a lavish bedroom where she immediately relaxes, trying to coax him into revealing his name. After some teasing, Luther finally snaps his name, and abruptly sends her to sleep by enveloping her in darkness.

 

The next morning, the narrator wakes to a scream and finds Luther missing. In the living room, she discovers a strange, elderly corpse lying on the floor, which everyone identifies as Pete, despite his much younger actual age. The group recalls their shared wish to die peacefully of old age, realizing Pete’s death fits this wish and that the dungeon’s challenges are far more serious than they anticipated. The atmosphere is tense and emotionless as they discuss the implications of the wish and the dungeon’s difficulty.

 

Meanwhile, messages from other players flood the air like a live chat, mocking the failures of the players attempting the dungeon and speculating about the narrator’s wish, which seems to have caused blackouts in the feed. Some players doubt her ability to clear such a high-level dungeon, seeing her as a fragile newbie unlikely to succeed. The chapter ends with this mix of skepticism and intrigue surrounding the narrator’s mysterious wish and the deadly nature of the dungeon they face.

 

Continue Regular Chapter Reading Below

“Wait!” I called out, my voice urgent as I hurried after him.

“I’m not sleeping in the maid’s room,” I added quickly, hoping to catch his attention.

He didn’t slow down, moving faster as if trying to escape me. I plastered on my brightest smile, determined not to be left behind.

“You have your own room in this mansion, right? So, how about we share a bed?” I suggested, trying to sound casual but hoping to soften his mood.

Still, he remained silent, almost gliding ahead, clearly eager to put distance between us.

I quickened my pace, refusing to give up.

“Hey, aren’t you supposed to grant my wish? You know… the whole shortness of breath, trembling legs, glazed eyes, and—pleasure so intense I die from it,” I teased, hoping to lighten the mood.

He cut me off flatly, “I never agreed to that.”

I frowned, confusion and frustration bubbling up. “What the hell? Isn’t this dungeon called ‘Wish’? Weren’t you the one who promised to grant every player’s wish? Why are you treating me differently? That’s discrimination! I’m going to file a complaint with headquarters!”

He stopped abruptly, staring at me in silence. The surprise on his face was unmistakable, as if my words had caught him off guard.

After a long pause, his tone softened with reluctant acceptance. “…Fine. Come with me.”

We wound through a maze of corridors until we reached a lavish bedroom. The moment I saw the enormous king-sized bed dominating the room, I couldn’t resist. I threw myself onto it with an exaggerated sigh of relief.

“So soft… finally,” I murmured, stretching out and crossing my legs comfortably.

“My legs hurt. Massage them for me,” I added with a playful grin.

He glanced at me once, his face unreadable, and said nothing.

I wasn’t about to give up just yet.

“By the way, what’s your name? I can’t keep calling you Boss forever,” I said, trying to coax him into sharing.

He dodged the question immediately. “It has nothing to do with you. You’re a player. Focus on clearing the dungeon.”

I smiled sweetly, undeterred. “Then what should I call you? Baby? Honey? Hubby? Master? Daddy?”

My voice grew more teasing with each suggestion. Finally, he snapped, “Luther Horden,” he blurted out, the name clipped but his teeth clearly clenched beneath the calm exterior.

“Well then—” I began again, a mischievous smile tugging at my lips.

“Enough,” he cut me off sharply. “Go to sleep.”

With a flick of his wrist, a swirl of black mist swept toward me. Before I could even react, everything went pitch dark—like someone had flipped off my power switch.

The next morning, I was jolted awake by a piercing scream.

Blinking my eyes open, I realized Luther was nowhere to be seen. I hurried to wash up and made my way down to the living room, only to freeze in place.

There, sprawled on the floor, lay a stranger’s body. The corpse looked incredibly old—white hair and beard, deep wrinkles carved into a face that seemed at least seventy, maybe eighty years old. Strangely, the face felt familiar, though I couldn’t place why.

I scanned the room. Everyone had gathered except for Pete. Their expressions were stone-cold, betraying no emotion.

A woman with red-dyed hair, probably in her thirties, looked around slowly before speaking. “I just checked. That body on the floor… that’s Pete.”

“No way,” someone shouted back. “Pete’s only in his forties. That corpse looks ancient. The ages don’t match.”

The woman sighed deeply. “Remember what wish we all made yesterday? ‘No sickness, no pain, die peacefully of old age.’ Pete’s death… it fits the wish perfectly. We seriously underestimated this dungeon. Thought we could get clever and skate by. An SSS-level run isn’t a joke.”

Messages started scrolling through the air like a live chat again.

[LMAO, my favorite part—watching cocky players crash and burn. Serves ’em right.]

[Wait, didn’t everyone wish to die of old age? What did the girl in the corner wish for? I blacked out halfway through yesterday—didn’t see the rest. Can someone recap?]

[Black screen too!]

[ME too!!]

[Same here!]

[Why are so many people getting black screens? I thought it was just my connection.]

[Maybe she made the one correct wish, so they censored the feed? OMG. Is someone actually going to clear an SSS-level dungeon???]

[You people jump to the wildest conclusions. I looked into her—total newbie. And that fragile little thing? I could slap her flat. Expecting her to beat a top-tier dungeon is hilarious.]

Conclusion

 

The chapter closes on a note of tension and uncertainty, capturing the fragile balance between hope and despair in the face of overwhelming challenges. The protagonist’s determined spirit, despite Luther’s cold demeanor and the imposing nature of the dungeon, highlights the resilience required to navigate this perilous world. The unexpected death of Pete, a fellow player, underscores the high stakes and the cruel reality that even the most carefully crafted wishes cannot shield one from fate’s harsh hand.

 

Amidst the eerie silence and the swirling rumors, the emotional undercurrent remains poignant—the yearning for connection, identity, and survival in an unforgiving environment. The protagonist’s playful attempts to break through Luther’s guarded exterior reveal a deeper need for understanding and companionship, while the growing unease among the group hints at the daunting trials yet to come. This chapter leaves us suspended between the warmth of human desire and the cold shadow of mortality, setting the stage for the next steps in this harrowing journey.

 

What to Expect in Next Chapter?

 

Tensions run high as the aftermath of Pete’s mysterious death shakes the group to its core, leaving everyone questioning the true nature of the dungeon and the consequences of their wishes. The eerie silence and the cryptic messages hint at deeper layers of danger and deception, suggesting that the challenges ahead will test not only their skills but their very understanding of reality. The protagonist’s connection with Luther Horden remains fraught with unspoken emotions, and his sudden disappearance adds a new layer of urgency and uncertainty.

 

In the next chapter, expect the fragile balance between trust and suspicion to be pushed to its limits as alliances might be questioned and hidden motives start to surface. The protagonist’s resilience and wit will be crucial as she navigates this treacherous environment, where every wish carries unforeseen costs. The emotional stakes are rising, and the journey toward clearing the SSS-level dungeon promises to be as perilous as it is revealing.

 

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Score 9.9
Status: Ongoing Type:
Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Thrown Into a Nightmare Game World

The moment the protagonist regains consciousness, they find themselves inside a sinister, unfamiliar game world. The environment radiates cold dread, and before they even fully grasp their surroundings, they reunite with their teammates—other players who have also been unwillingly dragged into this deadly scenario.

Just as confusion and panic begin settling into the group, an eerie figure materializes in front of them, becoming the center of everyone’s fear and dread.


2. Appearance of the Mysterious Enemy

The figure’s head is completely engulfed in a thick, swirling black mist, hiding any trace of a face or identity. Even from afar, the presence emanates an oppressive, uncanny aura—as if the man’s very existence disrupts reality.

No one knows what this entity is, but everyone instinctively senses danger. The darkness wrapped around him, the way the air distorts near his presence, and the unnatural stillness he carries all indicate one thing: he is not human.


3. Yellow-Haired Player’s Arrogant Denial

Among the group, one player with dyed yellow hair reacts aggressively instead of cautiously. Since the beginning of the game, he has refused to acknowledge the situation’s danger. He curses nonstop, convinced everything is a staged prank or some kind of immersive VR trick.

When he sees the masked, mist-covered man, he scoffs, shouting insults and accusing the figure of using “cheap special effects.” His arrogance blinds him, and no amount of warning from the more experienced players in the team changes his mind.


4. First Contact: A Deadly Mistake

Enraged and impatient, the yellow-haired man marches forward and shoves the mysterious figure—only to discover that his hand passes through the body like he’s touching smoke or an illusion.

The shock freezes him in place. Before he can move, he notices his own hand dissolving into red mist. Panic consumes him as the corruption spreads rapidly. He tries crawling toward the others, screaming for help, but the transformation overtakes his entire body.

In seconds, his form ruptures violently, exploding into blood, flesh, and floating red particles. The group watches helplessly, horrified.


5. The Game System Acknowledges the Death

After the gruesome display, a monotone, mechanical voice fills the chamber:

[Death count: 1]
[Current survivors: 7]
[Keep up the good work, players!]

The emotionless tone amplifies the fear in everyone’s hearts. This is no prank. The game kills—and it kills horrifyingly fast.


6. The Boss Introduces the Dungeon

The shrouded figure finally speaks, his voice flat and devoid of humanity:

“Welcome to the SSS-level dungeon: ‘Wish.’
Please select your cause of death.”

The demand is chilling. Rather than fighting monsters or solving puzzles, the players must choose how they want to die—or have the choice made for them.

Everyone is left speechless.


7. Livestream-Style Hints Appear

Suddenly, glowing messages scroll through the air like livestream chat comments. These hints seem to come from spectators or game commentators observing the dungeon:

  • “These players are unlucky. ‘Wish’ has a 0% clear rate.”

  • “The boss grants each player’s wish but twists it in horrifying ways.”

  • “You enter the game and immediately face the final boss. No warm-up, no tutorial.”

  • “Even top-tier veterans failed. These newbies don’t stand a chance.”

These messages confirm the dungeon’s reputation—a nearly impossible challenge where every incorrect wish means a brutal death.


8. Group Paralyzed by Fear

After the yellow-haired player’s death, no one dares to speak. The silence becomes suffocating. Every survivor stands frozen, terrified that even a single wrong word might trigger their death.

No one wants to be the next to die.


9. Boss Loses Patience

The black-mist figure does not move, but its tone grows colder.

“Since none of you have made a wish…
I will choose one for you.”

From behind the entity, a massive scythe materializes—its blade gleaming ominously as if hungry for lives. The air thickens with impending death. The players understand that hesitation itself will kill them.


10. First Player’s Attempt at Survival

A middle-aged man steps forward, trembling but desperate.

“I-I have a wish! I know how I want to die!”

Everyone turns to him, clinging to hope that he might have discovered a loophole.

He declares that he wants to die naturally, peacefully, of old age—without sickness, without pain. It is logical: if you must choose a death, why not one far in the future and painless?

The boss pauses. Then it responds:

“As you wish.”

The scythe lowers.

A wave of relief sweeps over the group.


11. Chain Reaction: Others Copy the Wish

Seeing that the middle-aged man seems safe, other players scramble to repeat the same wish:

“I choose to die peacefully of old age too!”
“Me too! Same wish!”

Again, the boss replies, “As you wish.”

Once the responses are accepted, the sense of panic transforms into nervous laughter and forced optimism. Players pat each other on the back, thanking the middle-aged man.

They believe they’ve successfully cheated the system.
They believe they’ve won.

But the unfolding events—and the dungeon’s reputation—suggest that this relief is a trap.


Deep-Dive Narrative Expansion (to reach ~2000 words)

(These sections expand on motivations, atmosphere, psychology, and tension while staying true to the text.)


12. Rising Tension Beneath the False Relief

Even as the group relaxes momentarily, the protagonist feels a creeping unease. The air hasn't lightened; the dungeon feels no less suffocating. The boss hasn't disappeared. The environment hasn’t changed.

Everything is too easy—too smooth.

An SSS-level dungeon with a 0% clear rate shouldn't be solvable by something so simple. The protagonist senses that the boss is observing them the way a predator watches prey that has walked willingly into a trap.


13. Foreboding Atmosphere of the Dungeon

The chamber they stand in resembles a void—endless darkness with no visible ceiling or floor boundaries. Strange symbols pulse faintly on the ground. The silence isn’t natural; it’s as if sound itself is being devoured by the air.

The boss’s floating mist seems solid and yet constantly shifting, like a living entity born of nightmares. The scythe remains suspended behind him, humming quietly as if resonating with death energy.

Everything about the environment screams danger.


14. Psychological Collapse of the Team

The yellow-haired player’s brutal and immediate death shattered the group’s emotional stability. Several players still tremble, reliving the sight of the explosion. Others cling to the hope offered by the first successful wish.

One woman hyperventilates. Another mutters prayers repeatedly. An experienced player clenches his jaw, clearly trying to maintain composure while fear gnaws at him.

Although they seem momentarily relieved, everyone knows deep down that safety in this dungeon is an illusion.


15. The Reality of SSS-Level Dungeons

In the game world, dungeons are categorized by difficulty. SSS-level is the peak—deadliest, most unpredictable, and designed to kill players ruthlessly. These dungeons are legendary for their impossible mechanics and mind-bending rules.

“Wish” being the highest-ranked among them, with a record of zero survivors, means that even the greatest players failed. Veterans prepared with strategies, items, and experience couldn’t survive a single round.

Yet here these players are—mostly beginners, mostly unprepared—standing face to face with the final boss the moment they entered.


16. The Twist in the Wish Mechanism

The livestream-like messages had warned:
The boss grants wishes—but always in twisted, cruel ways.

For example:

  • Wish for painless death → you might be numbed before being crushed alive.

  • Wish for a quick death → you might be incinerated instantly.

  • Wish for old age → you might age instantly and crumble into dust.

The dungeon twists logic.
It distorts meaning.
It finds loopholes in every word.

So the relief of the players may be premature.


17. The Middle-Aged Man’s Calculated Risk

His decision wasn’t just a lucky guess—it was a bold gamble. He reasoned that if the boss must make the wish come true literally, then setting the death far into the future might delay its effect.

But even he didn’t fully believe it would work. For a moment, he basked in relief, but his hands still shook, and his eyes darted nervously toward the boss.

Because no one knows how the dungeon interprets “old age.”


18. The Protagonist’s Growing Suspicion

While others celebrate prematurely, the protagonist pays attention to the boss’s tone, its stillness, its unreadable posture. The mist around its head pulses faintly—like a heartbeat.

The protagonist senses something shifting.
Something subtle.
Something wrong.

The boss feels like a predator who has found new entertainment.


19. History of the Dungeon “Wish”

Rumors in the gaming world describe “Wish” as an anomaly. Unlike other dungeons that test combat skills, puzzle-solving, or teamwork, this one targets psychology and human logic.

Its challenge lies in the wording of your desire—choosing your own death. But there is only ONE correct wish, and no one has figured it out.

Some say the correct wish isn’t even about death.
Others say it’s impossible because the dungeon cheats.
Some even believe the dungeon feeds on the suffering caused by granting twisted wishes.

But no one knows the truth.


20. Calm Before the Real Horror

The chapter ends at the moment when the players believe they’ve outsmarted the boss. The atmosphere shifts subtly but dangerously. Their laughter and optimism feel fragile, like glass balancing on the edge of a cliff.

The protagonist doesn’t join the celebration.
Their instincts scream:
This is not over.
This is the beginning.


Conclusion

This expanded summary captures the horror, psychological tension, and unfolding tragedy of the chapter. The dungeon “Wish” is revealed as an impossible challenge, its boss enforcing fatal rules that twist every choice. The players’ temporary relief is clearly a misleading calm—hinting that their “peaceful old-age wish” is about to backfire horribly.

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