Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 6 Summary
Luther is caught off guard when the narrator suddenly kisses him, sharing a cherry in a provocative and intimate moment. Despite his initial resistance and anger, the black mist surrounding him reacts curiously, showing a softer side. Their interaction is cut short by the system announcing the end of the side quest and the start of a new challenge. Luther then coldly and efficiently kills a buzz-cut man in the room, displaying a chilling killing intent before disappearing into mist, deliberately avoiding the narrator.
The next morning brings grim news of two more player deaths. One dies of old age, but the other, Cheryl, is shockingly found decapitated, her expression frozen in terror. Only three players remain: the narrator, a tall skinny guy, and a younger girl. The girl is shocked, questioning how Cheryl could die if the Boss supposedly protects players from death inside the dungeon. The tall guy demands an explanation from the system, which coldly states that Cheryl was killed by another player, unrelated to any system rules or disasters, confirming the death as valid.
Suspicion quickly falls over the remaining players. Cheryl had been arrogant and betraying others, so revenge seemed possible. However, the narrator doubts the innocence of the others, noting their youthful appearances and wondering who could commit such a brutal act. The narrator quietly distances themselves, but the tall guy confronts them, accusing the narrator of being suspicious. He points out inconsistencies in the narrator’s profile and survival, implying that the narrator might be hiding something sinister.
The chapter ends with rising tension and unresolved mistrust among the survivors, setting the stage for further conflict and mystery in the game.
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Clatter.
The knife and fork slipped from Luther’s grasp, crashing onto the floor with a sharp, ringing sound that echoed through the room.
Though his face was shrouded in the swirling black mist, I could sense the shock radiating from him like a tangible wave.
The Annoying One.
Without hesitation, I grabbed Luther by the collar, pulling him closer until there was no space between us. I pressed my lips firmly against his, sliding the cherry from my mouth into his. Our tongues met briefly—he tried to pull away, but I ignored his resistance. I bit down gently on the cherry, letting its sticky, overly sweet juice trickle slowly between us.
Only after he swallowed did I finally break the kiss.
Suddenly, the black mist enveloping him flared violently, bursting outward like a storm unleashed. I smiled, curling a finger teasingly toward him.
“There’s still the cream,” I said with a light, playful tone. “Want a taste?”
“You—you’ve got no shame!” Luther’s voice came out ragged, a mix of anger and panic.
I chuckled softly. “Don’t tell me that was your first kiss.”
He turned his head away, refusing to meet my eyes. Yet the mist around him seemed curious, drifting closer to me, brushing lightly against my skin before curling protectively in a soft embrace.
“You’re not allowed to like her!” Luther muttered, sounding sulky and flustered.
The mist hesitated for a moment, then quickly pulled back.
I was about to tease him again when the system’s cold, mechanical voice cut through the tension.
[Side quest: “The Boss’s Banquet” has ended.]
[No deaths detected. Random Hunt Mode initializing.]
The atmosphere shifted instantly. Luther’s aura sharpened, turning icy and tense. Slowly, he lifted his gaze, eyes locking onto the buzz-cut man across the room.
A chilling killing intent filled the space, so cold it made my skin crawl.
Then—
Boom!
The buzz-cut man exploded into a cloud of blood mist, dissipating into the air.
After the execution, Luther turned and walked away without a word.
Ignoring the stunned expressions of the remaining players, I hurried to follow him. But the moment we stepped into the next room, his form dissolved into a swirl of black mist and vanished completely.
Damn it. He was deliberately avoiding me.
The next morning brought grim news: two more players had died.
One, like Pete before him, succumbed to old age.
But the other death caught me entirely off guard.
It was Cheryl.
Her head had been cleanly severed, her face frozen in a mask of sheer terror and disbelief.
Now, only three of us remained: me, the tall, skinny guy, and the younger girl.
The girl clutched her mouth, trembling with shock.
“But didn’t Cheryl wish never to die inside the dungeon? How could the Boss have killed her?” she whispered.
The tall guy frowned thoughtfully.
“Could it be a bug? System, we deserve an explanation!”
The system’s voice was as cold and unfeeling as ever.
Player Cheryl Sanders died due to an attack from another player.
Death unrelated to the Boss, curses, disasters, accidents, or system rules.
Cause of death: valid. Game continues.
We exchanged stunned glances, the air thick with suspicion.
Cheryl had been arrogant just yesterday, openly betraying everyone. It wasn’t hard to imagine someone finally snapping and taking revenge.
Still—
I looked between the two of them.
Both appeared so young, barely out of their teens. Fresh-faced, innocent.
Who would believe either was capable of decapitating someone in cold blood?
I guess this twisted game was truly filled with hidden monsters.
Even the sweetest faces could conceal something terrifying beneath.
I took a small step back, quietly putting some distance between us.
But the tall guy’s expression hardened as he stared directly at me.
“I knew something was off about you,” he said quietly.
“On the first day, everyone’s portrait listed a cause of death—except yours. And yesterday, the person who offered the cake should have died. But you’re still standing.”
Chapter 7.
Conclusion
In this chapter, the fragile veneer of camaraderie among the players shatters, revealing the raw, unsettling truths lurking beneath their interactions. The kiss shared between the narrator and Luther, charged with tension and unspoken emotions, highlights the complexity of their connection amidst the chaos. Yet, the sudden and brutal death of Cheryl serves as a stark reminder that trust is a scarce commodity in this merciless environment, where appearances deceive and survival demands constant vigilance.
The closing moments leave us suspended in a web of suspicion and uncertainty, as the narrator’s own mysterious immunity draws the wary gaze of others. The atmosphere thickens with unresolved questions and the weight of hidden motives, underscoring the theme that in this twisted game, alliances are fragile, and the line between friend and foe is perilously thin. As dawn approaches, the characters stand on the precipice of revelation, their true natures yet to be fully unveiled.
What to Expect in Next Chapter?
Tensions simmer as the fragile alliances between the remaining players begin to unravel. With Cheryl’s shocking death casting a dark shadow over the group, suspicion and fear take root, threatening to fracture any semblance of trust. The protagonist’s growing distance and the tall guy’s pointed accusations hint at deeper secrets and hidden motives that will soon come to light, forcing everyone to question who can truly be trusted in this deadly game.
Emotions run high as the characters grapple with betrayal, survival, and the haunting realization that appearances can be deceiving. The next chapter promises to delve into the complexities of their relationships, exploring the psychological toll of the dungeon’s relentless challenges. As the mystery of the protagonist’s unusual survival status lingers, readers will be drawn into a tense atmosphere where every word and action could mean the difference between life and death.

Sara Lili is a daring romance writer who turns icy landscapes into scenes of fiery passion. She loves crafting hot love stories while embracing the chill of Iceland’s breathtaking cold.