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Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 7

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 7

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 7 Summary

 

In this tense scene, the protagonist faces suspicion from two other players after a mysterious conversation with the Boss, which led to the death of a man who had shoved the protagonist. The tall guy accuses the protagonist of possibly being an NPC disguised as a player, a tactic known to cause team wipeouts in dungeons. The younger girl, sharing his distrust, silently pulls a gun on the protagonist, demanding answers about their role and relationship with the Boss.

 

The protagonist tries to defuse the situation by claiming to be the Boss’s wife, citing the suspicious deaths of people connected to them and portraying the Boss as overprotective rather than evil. Despite this, the girl remains skeptical and threatens to shoot, clearly not convinced by the protagonist’s explanations. The protagonist, realizing they have no better defense, attempts to provoke the girl into verifying their story by suggesting she ask the Boss directly.

 

At that moment, the system announces a new side quest called “The Boss’s Truth,” allowing all surviving players to ask the Boss three questions. The Boss is bound to tell the truth, but players are warned that certain questions, especially those about the Boss’s past life, might provoke a deadly reaction. This development shifts the focus to uncovering the truth through interrogation, setting the stage for further conflict and revelations.

 

Continue Regular Chapter Reading Below

And when you went up to the Boss, a cloud of black mist swallowed our sight. No one knows what you two said. All we know is, after your conversation, the buzzeut guy who shoved you died.” 

The tall guy pressed his advantage, stepping closer

I’ve heard in some dungeons, NPCs disguise themselves as players to trick everyone into wiping. Right now, I reasonably suspect you’re one of those NPCs.” 

The younger girl didn’t say anything, but her eyes were full of the same wariness and hatred. Quietly, she slipped a hand into her backpack like she was reaching for a weapon

Crap

To be honest, listening to the tall guy’s line of reasoning, I couldn’t entirely rule out the NPC possibility either

Great, no rebuttal available. I tried not to laugh

The girl pulled a gun out of her bag and pointed it at my head with a dead expression. Her whole vibe turned cold and hard, couldn’t have been farther from the fragile, obedient act she’d pulled earlier

From now on, you answer my questions,she said, voice low

First question: what role are you playing in this dungeon? And what is your relationship with the Boss?” 

That’s two questions.I muttered

She only tightened her finger on the trigger. I raised my hands fast

Don’t shoot, I’ll talk. I’ll talk.My eyes darted, searching for anything

Okay, actuallyI’m his wife.” 

She snorted like I’d suggested she was an idiot, then aimed the gun like she was about to fire. I scrambled to keep talking

Think about it, haven’t most of the deaths involved people connected to me? The buzzcut guy shoved me; Cheryl betrayed me; Pete led the clique that pushed me aside and said I’d be the first to die. And the yellowhaired guy who died at the start? When we first met, he snuck a pinch of my butt.” 

The girl said nothing, but her face loosened a fraction, like maybe my nonsense had a sliver of plausibility. I leaned into it

Look, my husbandisn’t evil. He’s just overprotective. Obsessed with me, jealous, quick to fly off the handle. The best thing you can do is keep that gun before he turns up. I won’t promise what’ll happen when he gets here.” 

She studied me in silence for a long beat, then finally said, Are you completely insane? Or do you really think I’m dumb enough to buy that pile of lies?” 

The chat went wild, replaying that line: Are you completely insane?‘ 

Okay, I was out of tricks. I’m just a flimsy, pitiful, helpless erotica heroine. No sudden superhuman survival skills kicking in at 

the eleventh hour

I threw up my hands. No point fighting it anymore

You don’t believe me? Fine. Ask him yourself later. Let’s seeI pretended to think. Why don’t you start withDid she kiss you yesterday?How about that?” 

Right then, the system chimed in again

[Side Quest: The Boss’s Truthhas been issued.

1/2 

[Each player may ask the Boss any three questions.

(Quest time: Starting now

[Eligible participants: All surviving players.

[Hint: The Boss will only tell the truth. He cannot lie.

+25 BonNS 

(Hint: You may not ask questions directly related to the game’s ending, such as what the correct wish is.

[Hint: Questions involving the Boss’s past life may reveal clues to the correct wishbut they also risk angering him, resulting in immediate execution.J 

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Conclusion

 

The tension in the air thickened as trust became a fragile commodity, and every word hung heavy with suspicion and desperation. The fragile dance of accusations and defenses revealed the characters’ vulnerabilities, their fears, and the complex web of relationships that bound them together in this perilous game. Despite the threat of violence, there was an underlying current of hope—a hope that truth could emerge through the chaos and that understanding might bridge the divide between doubt and belief.

 

In this charged moment, the introduction of the side quest promised a chance for clarity, a beacon amidst the uncertainty. Yet, the looming risk of angering the Boss underscored the delicate balance they must maintain, reminding them that in this world, every choice carried weighty consequences. The chapter closed on a note of suspense and unresolved tension, inviting readers to ponder the nature of truth, loyalty, and the lengths one might go to protect those they care about.

 

What to Expect in Next Chapter?

 

The next chapter promises to plunge deeper into the tense standoff between the protagonist and the girl wielding the gun, with the mysterious Boss looming ever closer. As players are given the rare opportunity to question the Boss directly, the stakes skyrocket—every inquiry could unlock vital truths or provoke deadly consequences. This delicate balance between uncovering secrets and navigating peril will keep readers on edge, wondering who can be trusted and what hidden motives lie beneath the surface.

 

Emotions will run high as alliances are tested and suspicions flare, especially with the protagonist’s precarious claim of being the Boss’s wife hanging in the air. Will this fragile thread of explanation hold, or will it unravel under the weight of doubt and fear? The upcoming interactions are bound to reveal more about the Boss’s true nature and the tangled relationships that bind these players, setting the stage for revelations that could change everything—or destroy it all.

 

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Score 9.9
Status: Ongoing Type:
Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Thrown Into a Nightmare Game World

The moment the protagonist regains consciousness, they find themselves inside a sinister, unfamiliar game world. The environment radiates cold dread, and before they even fully grasp their surroundings, they reunite with their teammates—other players who have also been unwillingly dragged into this deadly scenario.

Just as confusion and panic begin settling into the group, an eerie figure materializes in front of them, becoming the center of everyone’s fear and dread.


2. Appearance of the Mysterious Enemy

The figure’s head is completely engulfed in a thick, swirling black mist, hiding any trace of a face or identity. Even from afar, the presence emanates an oppressive, uncanny aura—as if the man’s very existence disrupts reality.

No one knows what this entity is, but everyone instinctively senses danger. The darkness wrapped around him, the way the air distorts near his presence, and the unnatural stillness he carries all indicate one thing: he is not human.


3. Yellow-Haired Player’s Arrogant Denial

Among the group, one player with dyed yellow hair reacts aggressively instead of cautiously. Since the beginning of the game, he has refused to acknowledge the situation’s danger. He curses nonstop, convinced everything is a staged prank or some kind of immersive VR trick.

When he sees the masked, mist-covered man, he scoffs, shouting insults and accusing the figure of using “cheap special effects.” His arrogance blinds him, and no amount of warning from the more experienced players in the team changes his mind.


4. First Contact: A Deadly Mistake

Enraged and impatient, the yellow-haired man marches forward and shoves the mysterious figure—only to discover that his hand passes through the body like he’s touching smoke or an illusion.

The shock freezes him in place. Before he can move, he notices his own hand dissolving into red mist. Panic consumes him as the corruption spreads rapidly. He tries crawling toward the others, screaming for help, but the transformation overtakes his entire body.

In seconds, his form ruptures violently, exploding into blood, flesh, and floating red particles. The group watches helplessly, horrified.


5. The Game System Acknowledges the Death

After the gruesome display, a monotone, mechanical voice fills the chamber:

[Death count: 1]
[Current survivors: 7]
[Keep up the good work, players!]

The emotionless tone amplifies the fear in everyone’s hearts. This is no prank. The game kills—and it kills horrifyingly fast.


6. The Boss Introduces the Dungeon

The shrouded figure finally speaks, his voice flat and devoid of humanity:

“Welcome to the SSS-level dungeon: ‘Wish.’
Please select your cause of death.”

The demand is chilling. Rather than fighting monsters or solving puzzles, the players must choose how they want to die—or have the choice made for them.

Everyone is left speechless.


7. Livestream-Style Hints Appear

Suddenly, glowing messages scroll through the air like livestream chat comments. These hints seem to come from spectators or game commentators observing the dungeon:

  • “These players are unlucky. ‘Wish’ has a 0% clear rate.”

  • “The boss grants each player’s wish but twists it in horrifying ways.”

  • “You enter the game and immediately face the final boss. No warm-up, no tutorial.”

  • “Even top-tier veterans failed. These newbies don’t stand a chance.”

These messages confirm the dungeon’s reputation—a nearly impossible challenge where every incorrect wish means a brutal death.


8. Group Paralyzed by Fear

After the yellow-haired player’s death, no one dares to speak. The silence becomes suffocating. Every survivor stands frozen, terrified that even a single wrong word might trigger their death.

No one wants to be the next to die.


9. Boss Loses Patience

The black-mist figure does not move, but its tone grows colder.

“Since none of you have made a wish…
I will choose one for you.”

From behind the entity, a massive scythe materializes—its blade gleaming ominously as if hungry for lives. The air thickens with impending death. The players understand that hesitation itself will kill them.


10. First Player’s Attempt at Survival

A middle-aged man steps forward, trembling but desperate.

“I-I have a wish! I know how I want to die!”

Everyone turns to him, clinging to hope that he might have discovered a loophole.

He declares that he wants to die naturally, peacefully, of old age—without sickness, without pain. It is logical: if you must choose a death, why not one far in the future and painless?

The boss pauses. Then it responds:

“As you wish.”

The scythe lowers.

A wave of relief sweeps over the group.


11. Chain Reaction: Others Copy the Wish

Seeing that the middle-aged man seems safe, other players scramble to repeat the same wish:

“I choose to die peacefully of old age too!”
“Me too! Same wish!”

Again, the boss replies, “As you wish.”

Once the responses are accepted, the sense of panic transforms into nervous laughter and forced optimism. Players pat each other on the back, thanking the middle-aged man.

They believe they’ve successfully cheated the system.
They believe they’ve won.

But the unfolding events—and the dungeon’s reputation—suggest that this relief is a trap.


Deep-Dive Narrative Expansion (to reach ~2000 words)

(These sections expand on motivations, atmosphere, psychology, and tension while staying true to the text.)


12. Rising Tension Beneath the False Relief

Even as the group relaxes momentarily, the protagonist feels a creeping unease. The air hasn't lightened; the dungeon feels no less suffocating. The boss hasn't disappeared. The environment hasn’t changed.

Everything is too easy—too smooth.

An SSS-level dungeon with a 0% clear rate shouldn't be solvable by something so simple. The protagonist senses that the boss is observing them the way a predator watches prey that has walked willingly into a trap.


13. Foreboding Atmosphere of the Dungeon

The chamber they stand in resembles a void—endless darkness with no visible ceiling or floor boundaries. Strange symbols pulse faintly on the ground. The silence isn’t natural; it’s as if sound itself is being devoured by the air.

The boss’s floating mist seems solid and yet constantly shifting, like a living entity born of nightmares. The scythe remains suspended behind him, humming quietly as if resonating with death energy.

Everything about the environment screams danger.


14. Psychological Collapse of the Team

The yellow-haired player’s brutal and immediate death shattered the group’s emotional stability. Several players still tremble, reliving the sight of the explosion. Others cling to the hope offered by the first successful wish.

One woman hyperventilates. Another mutters prayers repeatedly. An experienced player clenches his jaw, clearly trying to maintain composure while fear gnaws at him.

Although they seem momentarily relieved, everyone knows deep down that safety in this dungeon is an illusion.


15. The Reality of SSS-Level Dungeons

In the game world, dungeons are categorized by difficulty. SSS-level is the peak—deadliest, most unpredictable, and designed to kill players ruthlessly. These dungeons are legendary for their impossible mechanics and mind-bending rules.

“Wish” being the highest-ranked among them, with a record of zero survivors, means that even the greatest players failed. Veterans prepared with strategies, items, and experience couldn’t survive a single round.

Yet here these players are—mostly beginners, mostly unprepared—standing face to face with the final boss the moment they entered.


16. The Twist in the Wish Mechanism

The livestream-like messages had warned:
The boss grants wishes—but always in twisted, cruel ways.

For example:

  • Wish for painless death → you might be numbed before being crushed alive.

  • Wish for a quick death → you might be incinerated instantly.

  • Wish for old age → you might age instantly and crumble into dust.

The dungeon twists logic.
It distorts meaning.
It finds loopholes in every word.

So the relief of the players may be premature.


17. The Middle-Aged Man’s Calculated Risk

His decision wasn’t just a lucky guess—it was a bold gamble. He reasoned that if the boss must make the wish come true literally, then setting the death far into the future might delay its effect.

But even he didn’t fully believe it would work. For a moment, he basked in relief, but his hands still shook, and his eyes darted nervously toward the boss.

Because no one knows how the dungeon interprets “old age.”


18. The Protagonist’s Growing Suspicion

While others celebrate prematurely, the protagonist pays attention to the boss’s tone, its stillness, its unreadable posture. The mist around its head pulses faintly—like a heartbeat.

The protagonist senses something shifting.
Something subtle.
Something wrong.

The boss feels like a predator who has found new entertainment.


19. History of the Dungeon “Wish”

Rumors in the gaming world describe “Wish” as an anomaly. Unlike other dungeons that test combat skills, puzzle-solving, or teamwork, this one targets psychology and human logic.

Its challenge lies in the wording of your desire—choosing your own death. But there is only ONE correct wish, and no one has figured it out.

Some say the correct wish isn’t even about death.
Others say it’s impossible because the dungeon cheats.
Some even believe the dungeon feeds on the suffering caused by granting twisted wishes.

But no one knows the truth.


20. Calm Before the Real Horror

The chapter ends at the moment when the players believe they’ve outsmarted the boss. The atmosphere shifts subtly but dangerously. Their laughter and optimism feel fragile, like glass balancing on the edge of a cliff.

The protagonist doesn’t join the celebration.
Their instincts scream:
This is not over.
This is the beginning.


Conclusion

This expanded summary captures the horror, psychological tension, and unfolding tragedy of the chapter. The dungeon “Wish” is revealed as an impossible challenge, its boss enforcing fatal rules that twist every choice. The players’ temporary relief is clearly a misleading calm—hinting that their “peaceful old-age wish” is about to backfire horribly.

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