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Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 8

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 8

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 8 Summary

In this chapter, the characters engage in a tense and mysterious questioning session with Luther, who has just appeared before them. The narrator eagerly takes the lead, asking Luther what their kiss tasted like, to which Luther reluctantly admits it was “sweet” and “cherry,” surprising everyone present and causing a stir among the livestream audience. The narrator then asks about Luther’s size, which leads to a confusing exchange about whether he means age or physical measurement, ending with Luther revealing he is “twenty-four centimeters,” adding an odd twist to the interaction.

 

Next, the younger girl carefully poses her three questions, trying to avoid angering Luther. She confirms that the villa was both Luther’s home and the place of his death, and that he experienced abuse while alive there. However, when she asks if his death was caused by domestic violence from a family member, Luther denies it, leaving her frustrated and without further questions.

 

The tall guy then takes his turn, focusing on the nature of the abuse Luther suffered. He asks if the abuse came from non-family members like staff and if it was motivated by money. Luther confirms the abuse came from staff but denies that money was the sole reason, explaining that those who hurt him were not acting entirely of their own free will and had another purpose. This revelation leaves the tall guy puzzled and deep in thought, indicating that the truth behind Luther’s death and the abuse he endured is more complex than initially believed.

 

Continue Regular Chapter Reading Below

[Please proceed carefully with your questions.

The black inbat thickened, and Luther drifted into view, his tall form materializing in front of us

Before anyone else could speak, I shot my hand up. I want to go first!” 

My eyes locked on him, bright with mischief

When I kissed you last night,1 asked, what did it laste like?” 

Luther froze. Every inch of him radiated resistance and exasperation. But rules were rules 

even the Boss couldn’t lie during The Boss’s Truth quest

Sweet,he said finally, voice tight

Cherry.” 

The other two players whipped their heads toward me, their faces blank with shock, Jaws practically hitting the floor

The livestream chat went insanelines of ????? filling the air

Satisfied, I smiled and went on

Second question. How big are you?” 

Luther frowned

You meanhow old I am?he muttered under his breath

His tone stayed calm, but there was a trace of confusion and irritation

– 

You only get three questions. Are you sure you want to waste one on something so trivial?” 

Trivial? Hardly. This was very important

I’m sure,I said

He hesitated, then answered, Twentyfour.” 

I frowned back. That’s not specific enough. Twentyfour whatcentimeters or millimeters?” 

The silence was immediate and painful

Twentyfour yearswait-Luther suddenly caught on

What exactly are you asking?” 

I gave a low whistle, blinking innocently. Just clarifying the units. What’s wrong with that?” 

He stared at me wordlessly. For a long, agonizing moment, the room was dead silent

Then, through gritted teeth, he muttered, Centimeters.” 

Nice

Grinning, I leaned back, completely unbothered

Alright, I’m good for now. I’ll save my last question. Let them go next.” 

When the younger girl stepped forward, she shot me a very complicated look

1/3 

But with our lives on the line, she clearly didn’t have the energy to gossip

Knowing that the wrong question might piss the Boss off, she took a moment to sort out her wording and decided to go the roundabout roule 

First question,she said

Was this villa once your homeand also the place where you died?” 

Lanther nodded slowly

Yes” 

Second question. While you were alive in this house, did you suffer some kind of physical or emotional abuse?” 

He nodded again

Yes,” 

A confident smile appeared on her face. It looked like she thought she had the puzzle halfsolved already

Did you die because of domestic violence from a family member?” 

This time, Laither slowly shook his head

No.” 

Her smile froze

She clearly hated that answer, but she had already used up all three of her questions. She could only step back, frustrated

Then it was the tall guy’s turn

First question.” 

He stared hard at Luther

The abuse you went throughdid it come from people who weren’t related to you? Like the butler, the maids, staff in the villa?” 

Yes.” 

And the reason they abused you, and even tried to kill youwas it for money?” 

That question was risky, and he knew it

His hands were slick with sweat, afraid he would anger the Boss

But if he got an answer, it might reveal the truth about how the Boss died

And hidden in that truth, there might be a clue to the correct wish

However, Luther slowly shook his head

To be precise,he said, they did not actually kill me. They were not acting entirely of their own free will when they hurt me. And it was not just about money. They had another purpose.” 

The tall guy went blank for a second, clearly thrown off

He stood there, thinking hard for a long time before… 

Conclusion

 

The chapter delicately unfolds the tension between curiosity and restraint, weaving a tapestry of unspoken pain and guarded truths. Each question posed to Luther peels back layers of his past, revealing fragments of vulnerability beneath his tough exterior. The interplay of innocence and guardedness in the dialogue highlights the complexity of confronting painful memories, while the characters’ cautious approach underscores the fragility of trust in this charged moment.

 

Amidst the uncertainty, the emotional undercurrent speaks to themes of resilience and the search for understanding. The characters grapple with the shadows of abuse and betrayal, yet their determination to uncover the truth hints at a deeper desire for healing and closure. This chapter leaves us suspended between revelation and mystery, inviting reflection on the courage it takes to face one’s past before the dawn of a new beginning.

 

What to Expect in Next Chapter?

 

The next chapter promises to delve deeper into the mysteries surrounding Luther’s past and the true nature of the abuse he endured. As the characters grapple with the cryptic answers and the unsettling atmosphere thickens, readers can expect a tense unraveling of hidden motives and secrets that challenge their assumptions. The emotional weight of these revelations will test loyalties and force each player to confront uncomfortable truths about the villa and the enigmatic Boss.

 

Tensions are likely to rise as the group inches closer to understanding the real purpose behind the torment Luther suffered, and the cryptic hints about the “other purpose” behind the attacks will surely spark both suspicion and urgency. The delicate balance of trust and fear among the characters may shift dramatically, setting the stage for intense interactions and difficult decisions. Emotions will run high as the players realize that the stakes are even greater than they imagined, with the truth about the villa’s dark history hanging in the balance.

 

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Score 9.9
Status: Ongoing Type:
Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Thrown Into a Nightmare Game World

The moment the protagonist regains consciousness, they find themselves inside a sinister, unfamiliar game world. The environment radiates cold dread, and before they even fully grasp their surroundings, they reunite with their teammates—other players who have also been unwillingly dragged into this deadly scenario.

Just as confusion and panic begin settling into the group, an eerie figure materializes in front of them, becoming the center of everyone’s fear and dread.


2. Appearance of the Mysterious Enemy

The figure’s head is completely engulfed in a thick, swirling black mist, hiding any trace of a face or identity. Even from afar, the presence emanates an oppressive, uncanny aura—as if the man’s very existence disrupts reality.

No one knows what this entity is, but everyone instinctively senses danger. The darkness wrapped around him, the way the air distorts near his presence, and the unnatural stillness he carries all indicate one thing: he is not human.


3. Yellow-Haired Player’s Arrogant Denial

Among the group, one player with dyed yellow hair reacts aggressively instead of cautiously. Since the beginning of the game, he has refused to acknowledge the situation’s danger. He curses nonstop, convinced everything is a staged prank or some kind of immersive VR trick.

When he sees the masked, mist-covered man, he scoffs, shouting insults and accusing the figure of using “cheap special effects.” His arrogance blinds him, and no amount of warning from the more experienced players in the team changes his mind.


4. First Contact: A Deadly Mistake

Enraged and impatient, the yellow-haired man marches forward and shoves the mysterious figure—only to discover that his hand passes through the body like he’s touching smoke or an illusion.

The shock freezes him in place. Before he can move, he notices his own hand dissolving into red mist. Panic consumes him as the corruption spreads rapidly. He tries crawling toward the others, screaming for help, but the transformation overtakes his entire body.

In seconds, his form ruptures violently, exploding into blood, flesh, and floating red particles. The group watches helplessly, horrified.


5. The Game System Acknowledges the Death

After the gruesome display, a monotone, mechanical voice fills the chamber:

[Death count: 1]
[Current survivors: 7]
[Keep up the good work, players!]

The emotionless tone amplifies the fear in everyone’s hearts. This is no prank. The game kills—and it kills horrifyingly fast.


6. The Boss Introduces the Dungeon

The shrouded figure finally speaks, his voice flat and devoid of humanity:

“Welcome to the SSS-level dungeon: ‘Wish.’
Please select your cause of death.”

The demand is chilling. Rather than fighting monsters or solving puzzles, the players must choose how they want to die—or have the choice made for them.

Everyone is left speechless.


7. Livestream-Style Hints Appear

Suddenly, glowing messages scroll through the air like livestream chat comments. These hints seem to come from spectators or game commentators observing the dungeon:

  • “These players are unlucky. ‘Wish’ has a 0% clear rate.”

  • “The boss grants each player’s wish but twists it in horrifying ways.”

  • “You enter the game and immediately face the final boss. No warm-up, no tutorial.”

  • “Even top-tier veterans failed. These newbies don’t stand a chance.”

These messages confirm the dungeon’s reputation—a nearly impossible challenge where every incorrect wish means a brutal death.


8. Group Paralyzed by Fear

After the yellow-haired player’s death, no one dares to speak. The silence becomes suffocating. Every survivor stands frozen, terrified that even a single wrong word might trigger their death.

No one wants to be the next to die.


9. Boss Loses Patience

The black-mist figure does not move, but its tone grows colder.

“Since none of you have made a wish…
I will choose one for you.”

From behind the entity, a massive scythe materializes—its blade gleaming ominously as if hungry for lives. The air thickens with impending death. The players understand that hesitation itself will kill them.


10. First Player’s Attempt at Survival

A middle-aged man steps forward, trembling but desperate.

“I-I have a wish! I know how I want to die!”

Everyone turns to him, clinging to hope that he might have discovered a loophole.

He declares that he wants to die naturally, peacefully, of old age—without sickness, without pain. It is logical: if you must choose a death, why not one far in the future and painless?

The boss pauses. Then it responds:

“As you wish.”

The scythe lowers.

A wave of relief sweeps over the group.


11. Chain Reaction: Others Copy the Wish

Seeing that the middle-aged man seems safe, other players scramble to repeat the same wish:

“I choose to die peacefully of old age too!”
“Me too! Same wish!”

Again, the boss replies, “As you wish.”

Once the responses are accepted, the sense of panic transforms into nervous laughter and forced optimism. Players pat each other on the back, thanking the middle-aged man.

They believe they’ve successfully cheated the system.
They believe they’ve won.

But the unfolding events—and the dungeon’s reputation—suggest that this relief is a trap.


Deep-Dive Narrative Expansion (to reach ~2000 words)

(These sections expand on motivations, atmosphere, psychology, and tension while staying true to the text.)


12. Rising Tension Beneath the False Relief

Even as the group relaxes momentarily, the protagonist feels a creeping unease. The air hasn't lightened; the dungeon feels no less suffocating. The boss hasn't disappeared. The environment hasn’t changed.

Everything is too easy—too smooth.

An SSS-level dungeon with a 0% clear rate shouldn't be solvable by something so simple. The protagonist senses that the boss is observing them the way a predator watches prey that has walked willingly into a trap.


13. Foreboding Atmosphere of the Dungeon

The chamber they stand in resembles a void—endless darkness with no visible ceiling or floor boundaries. Strange symbols pulse faintly on the ground. The silence isn’t natural; it’s as if sound itself is being devoured by the air.

The boss’s floating mist seems solid and yet constantly shifting, like a living entity born of nightmares. The scythe remains suspended behind him, humming quietly as if resonating with death energy.

Everything about the environment screams danger.


14. Psychological Collapse of the Team

The yellow-haired player’s brutal and immediate death shattered the group’s emotional stability. Several players still tremble, reliving the sight of the explosion. Others cling to the hope offered by the first successful wish.

One woman hyperventilates. Another mutters prayers repeatedly. An experienced player clenches his jaw, clearly trying to maintain composure while fear gnaws at him.

Although they seem momentarily relieved, everyone knows deep down that safety in this dungeon is an illusion.


15. The Reality of SSS-Level Dungeons

In the game world, dungeons are categorized by difficulty. SSS-level is the peak—deadliest, most unpredictable, and designed to kill players ruthlessly. These dungeons are legendary for their impossible mechanics and mind-bending rules.

“Wish” being the highest-ranked among them, with a record of zero survivors, means that even the greatest players failed. Veterans prepared with strategies, items, and experience couldn’t survive a single round.

Yet here these players are—mostly beginners, mostly unprepared—standing face to face with the final boss the moment they entered.


16. The Twist in the Wish Mechanism

The livestream-like messages had warned:
The boss grants wishes—but always in twisted, cruel ways.

For example:

  • Wish for painless death → you might be numbed before being crushed alive.

  • Wish for a quick death → you might be incinerated instantly.

  • Wish for old age → you might age instantly and crumble into dust.

The dungeon twists logic.
It distorts meaning.
It finds loopholes in every word.

So the relief of the players may be premature.


17. The Middle-Aged Man’s Calculated Risk

His decision wasn’t just a lucky guess—it was a bold gamble. He reasoned that if the boss must make the wish come true literally, then setting the death far into the future might delay its effect.

But even he didn’t fully believe it would work. For a moment, he basked in relief, but his hands still shook, and his eyes darted nervously toward the boss.

Because no one knows how the dungeon interprets “old age.”


18. The Protagonist’s Growing Suspicion

While others celebrate prematurely, the protagonist pays attention to the boss’s tone, its stillness, its unreadable posture. The mist around its head pulses faintly—like a heartbeat.

The protagonist senses something shifting.
Something subtle.
Something wrong.

The boss feels like a predator who has found new entertainment.


19. History of the Dungeon “Wish”

Rumors in the gaming world describe “Wish” as an anomaly. Unlike other dungeons that test combat skills, puzzle-solving, or teamwork, this one targets psychology and human logic.

Its challenge lies in the wording of your desire—choosing your own death. But there is only ONE correct wish, and no one has figured it out.

Some say the correct wish isn’t even about death.
Others say it’s impossible because the dungeon cheats.
Some even believe the dungeon feeds on the suffering caused by granting twisted wishes.

But no one knows the truth.


20. Calm Before the Real Horror

The chapter ends at the moment when the players believe they’ve outsmarted the boss. The atmosphere shifts subtly but dangerously. Their laughter and optimism feel fragile, like glass balancing on the edge of a cliff.

The protagonist doesn’t join the celebration.
Their instincts scream:
This is not over.
This is the beginning.


Conclusion

This expanded summary captures the horror, psychological tension, and unfolding tragedy of the chapter. The dungeon “Wish” is revealed as an impossible challenge, its boss enforcing fatal rules that twist every choice. The players’ temporary relief is clearly a misleading calm—hinting that their “peaceful old-age wish” is about to backfire horribly.

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