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Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 10

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 10

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 10 Summary

The narrator grapples with a dark revelation about Laither’s true nature: his supernatural ability to grant wishes was present from birth, but each wish came with a twisted, harmful price. Laither’s parents, fearing the disastrous consequences of this power, tried to hide it, but the household staff discovered it and exploited Laither. They manipulated him into unwittingly causing his parents’ deaths, using his gift for their own gain.

 

As Laither grew older, he realized the cruel betrayal by those who were supposed to care for him. Overwhelmed by guilt and despair for the role he played in his parents’ deaths, he killed everyone in the mansion and then himself. However, his hatred and curse-bound power persisted beyond death, forcing him to grant wishes and kill endlessly, trapped in a monstrous existence.

 

The narrator, standing before Laither’s ghostly form, makes a wish to resurrect everyone who died because of Laither’s cursed wishes, including the players, his parents, and even Laither himself. This resurrection would restore the family fortune and give Laither the chance to exact revenge on the treacherous servants. The system confirms the wish is granted, signaling the end of the dungeon challenge.

 

As the black mist around Laither fades, revealing his pale, almost inhuman face, he expresses a mix of confusion, relief, and joy. He shares a poignant confession: although he can grant others’ wishes, he has never been able to grant his own or prayed for one, always seeing wishes as curses. Yet, he hopes that in another world, they will meet again—a final, whispered wish that closes the chapter.

 

Continue Regular Chapter Reading Below

It couldn’t be that they’d suddenly grown a conscience and apared him, right

When Laither said, They had another purpose,something clicked in my mind a possibility so dark it made my stomach drop

What it Lather’s ability to grant wishes hadn’t appeared after his death at all

What if he’d been born with

A horrifying idea began to take shape

From birth, Laither possessed a supernatural gift the power to make people’s wishes come true

But every wish came at a price

Each one was twisted, corrupted, and fulfilled in the worst possible way

Fearing this ability would bring disaster to their son, his parents tried to hide it

But eventually, the household staffpeople who saw him every dayfound out

And once they knew, they used him

They exploited his power to murder his parents and steal everything they owned

Maybe they tricked him with innocent words, saying things like

I wish your parents would come downstairs right now. Can you make that happen, little one?” 

He would have nodded, trusting them completely, only to look up and see his mother and father falling from the top floor, their bodies broken on the marble below

That’s just my theory, of course

But after killing his parents, those socalled caretakers must have kept him locked up, spoiling him with sweet words and gentle smiles, coaxing him to grant wish after wish

As Luther grew older, he began to realize that beneath those kind faces were monsters

And worse, he understood that he’d been the one who had unwittingly killed his own parents

Crushed by guilt and despair, he slaughtered everyone in the mansion

And then he killed himself

But his hatred was too deep to fade

His soul lingered, twisted into something monstrous

Even in death, his power clung to him like a curse, forcing him to grant wishes over and over again, and to kill again and again

Now, standing before me, his body shrouded in black mist, his face twisted in pain and bitterness, I finally understood

So I spoke my wish

I wish that everyone who died because of your wishesdirectly or indirectlycomes back to life.” 

That included the players, his parents, and even Luther himself

The servants who killed his parents would return too, unfortunately

But this time, with his parents alive and the family fortune restored, he’d have the power to take his revenge his own way

1/2 

It was the best ending I could think of

The moment the words left my mouth, the system chimed cheerfully 

[Congratulations, player. Wish granted

You have successfully cleared the S55level dungeon: Wish.

[Rewards have been distributed. Prepare for extraction.

Luther stood quietly in front of me as the black mist began to fade, revealing a pale, beautiful facetoo beautiful, almost 

inhuman

In his eyes, I saw confusion, relief, and something like joy

It’s over,I said softly. The game’s finished. I’m leaving.” 

Then I cleared my throat, smiling faintly, Don’t you have something you want to say to me?” 

Luther blinked, then spoke in a low voice

Did you know? Even though I can grant other people’s wishes, I can never grant my own

And I’ve never prayed to any god or made a wish myself

I always thought wishes were just another kind of curse

But just this once, I hope Heaven grants mine.” 

He leaned close to my ear, his voice a whisper that brushed like wind

I wish that in another world, we’ll meet again.” 

Conclusion

 

This chapter elegantly unravels the tragic layers of Luther’s existence, revealing the haunting burden of a gift twisted into a curse. The sorrow of unintended consequences and the weight of guilt create a poignant emotional landscape, where forgiveness and redemption become the fragile hope that guides the resolution. The protagonist’s compassionate wish to restore life and offer Luther a chance at reclaiming his agency brings a bittersweet closure, honoring the complexity of pain and the desire for justice.

 

In the quiet aftermath, the tender exchange between the two characters hints at a lingering connection beyond the confines of this world, underscoring themes of longing and the possibility of new beginnings. The chapter closes on a note of gentle hope, reminding us that even in the darkest stories, the human heart seeks light, understanding, and the chance to meet again under kinder circumstances.

 

What to Expect in Next Chapter?

 

The next chapter promises to delve deeper into the aftermath of the haunting revelations about Luther’s tragic past and the consequences of the protagonist’s wish. As the dust settles on the twisted curse that bound Luther’s soul, the story is poised to explore how the resurrected lives and restored fortunes will reshape the characters’ destinies. There’s an undercurrent of tension—will the revived servants, once villains, truly be tamed by the restored order, or will new conflicts arise from their return?

 

Emotionally, the protagonist’s farewell to the game and the enigmatic wish Luther whispers hint at a poignant, bittersweet farewell that lingers beyond the virtual world. The hope that their paths might cross again in another world stirs a sense of longing and unresolved connection that will surely resonate in the next chapter. Readers can anticipate a delicate balance of closure and new beginnings, with the possibility of deeper exploration into the bonds formed through shared suffering and redemption.

 

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

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Status: Ongoing Type:
Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Thrown Into a Nightmare Game World

The moment the protagonist regains consciousness, they find themselves inside a sinister, unfamiliar game world. The environment radiates cold dread, and before they even fully grasp their surroundings, they reunite with their teammates—other players who have also been unwillingly dragged into this deadly scenario.

Just as confusion and panic begin settling into the group, an eerie figure materializes in front of them, becoming the center of everyone’s fear and dread.


2. Appearance of the Mysterious Enemy

The figure’s head is completely engulfed in a thick, swirling black mist, hiding any trace of a face or identity. Even from afar, the presence emanates an oppressive, uncanny aura—as if the man’s very existence disrupts reality.

No one knows what this entity is, but everyone instinctively senses danger. The darkness wrapped around him, the way the air distorts near his presence, and the unnatural stillness he carries all indicate one thing: he is not human.


3. Yellow-Haired Player’s Arrogant Denial

Among the group, one player with dyed yellow hair reacts aggressively instead of cautiously. Since the beginning of the game, he has refused to acknowledge the situation’s danger. He curses nonstop, convinced everything is a staged prank or some kind of immersive VR trick.

When he sees the masked, mist-covered man, he scoffs, shouting insults and accusing the figure of using “cheap special effects.” His arrogance blinds him, and no amount of warning from the more experienced players in the team changes his mind.


4. First Contact: A Deadly Mistake

Enraged and impatient, the yellow-haired man marches forward and shoves the mysterious figure—only to discover that his hand passes through the body like he’s touching smoke or an illusion.

The shock freezes him in place. Before he can move, he notices his own hand dissolving into red mist. Panic consumes him as the corruption spreads rapidly. He tries crawling toward the others, screaming for help, but the transformation overtakes his entire body.

In seconds, his form ruptures violently, exploding into blood, flesh, and floating red particles. The group watches helplessly, horrified.


5. The Game System Acknowledges the Death

After the gruesome display, a monotone, mechanical voice fills the chamber:

[Death count: 1]
[Current survivors: 7]
[Keep up the good work, players!]

The emotionless tone amplifies the fear in everyone’s hearts. This is no prank. The game kills—and it kills horrifyingly fast.


6. The Boss Introduces the Dungeon

The shrouded figure finally speaks, his voice flat and devoid of humanity:

“Welcome to the SSS-level dungeon: ‘Wish.’
Please select your cause of death.”

The demand is chilling. Rather than fighting monsters or solving puzzles, the players must choose how they want to die—or have the choice made for them.

Everyone is left speechless.


7. Livestream-Style Hints Appear

Suddenly, glowing messages scroll through the air like livestream chat comments. These hints seem to come from spectators or game commentators observing the dungeon:

  • “These players are unlucky. ‘Wish’ has a 0% clear rate.”

  • “The boss grants each player’s wish but twists it in horrifying ways.”

  • “You enter the game and immediately face the final boss. No warm-up, no tutorial.”

  • “Even top-tier veterans failed. These newbies don’t stand a chance.”

These messages confirm the dungeon’s reputation—a nearly impossible challenge where every incorrect wish means a brutal death.


8. Group Paralyzed by Fear

After the yellow-haired player’s death, no one dares to speak. The silence becomes suffocating. Every survivor stands frozen, terrified that even a single wrong word might trigger their death.

No one wants to be the next to die.


9. Boss Loses Patience

The black-mist figure does not move, but its tone grows colder.

“Since none of you have made a wish…
I will choose one for you.”

From behind the entity, a massive scythe materializes—its blade gleaming ominously as if hungry for lives. The air thickens with impending death. The players understand that hesitation itself will kill them.


10. First Player’s Attempt at Survival

A middle-aged man steps forward, trembling but desperate.

“I-I have a wish! I know how I want to die!”

Everyone turns to him, clinging to hope that he might have discovered a loophole.

He declares that he wants to die naturally, peacefully, of old age—without sickness, without pain. It is logical: if you must choose a death, why not one far in the future and painless?

The boss pauses. Then it responds:

“As you wish.”

The scythe lowers.

A wave of relief sweeps over the group.


11. Chain Reaction: Others Copy the Wish

Seeing that the middle-aged man seems safe, other players scramble to repeat the same wish:

“I choose to die peacefully of old age too!”
“Me too! Same wish!”

Again, the boss replies, “As you wish.”

Once the responses are accepted, the sense of panic transforms into nervous laughter and forced optimism. Players pat each other on the back, thanking the middle-aged man.

They believe they’ve successfully cheated the system.
They believe they’ve won.

But the unfolding events—and the dungeon’s reputation—suggest that this relief is a trap.


Deep-Dive Narrative Expansion (to reach ~2000 words)

(These sections expand on motivations, atmosphere, psychology, and tension while staying true to the text.)


12. Rising Tension Beneath the False Relief

Even as the group relaxes momentarily, the protagonist feels a creeping unease. The air hasn't lightened; the dungeon feels no less suffocating. The boss hasn't disappeared. The environment hasn’t changed.

Everything is too easy—too smooth.

An SSS-level dungeon with a 0% clear rate shouldn't be solvable by something so simple. The protagonist senses that the boss is observing them the way a predator watches prey that has walked willingly into a trap.


13. Foreboding Atmosphere of the Dungeon

The chamber they stand in resembles a void—endless darkness with no visible ceiling or floor boundaries. Strange symbols pulse faintly on the ground. The silence isn’t natural; it’s as if sound itself is being devoured by the air.

The boss’s floating mist seems solid and yet constantly shifting, like a living entity born of nightmares. The scythe remains suspended behind him, humming quietly as if resonating with death energy.

Everything about the environment screams danger.


14. Psychological Collapse of the Team

The yellow-haired player’s brutal and immediate death shattered the group’s emotional stability. Several players still tremble, reliving the sight of the explosion. Others cling to the hope offered by the first successful wish.

One woman hyperventilates. Another mutters prayers repeatedly. An experienced player clenches his jaw, clearly trying to maintain composure while fear gnaws at him.

Although they seem momentarily relieved, everyone knows deep down that safety in this dungeon is an illusion.


15. The Reality of SSS-Level Dungeons

In the game world, dungeons are categorized by difficulty. SSS-level is the peak—deadliest, most unpredictable, and designed to kill players ruthlessly. These dungeons are legendary for their impossible mechanics and mind-bending rules.

“Wish” being the highest-ranked among them, with a record of zero survivors, means that even the greatest players failed. Veterans prepared with strategies, items, and experience couldn’t survive a single round.

Yet here these players are—mostly beginners, mostly unprepared—standing face to face with the final boss the moment they entered.


16. The Twist in the Wish Mechanism

The livestream-like messages had warned:
The boss grants wishes—but always in twisted, cruel ways.

For example:

  • Wish for painless death → you might be numbed before being crushed alive.

  • Wish for a quick death → you might be incinerated instantly.

  • Wish for old age → you might age instantly and crumble into dust.

The dungeon twists logic.
It distorts meaning.
It finds loopholes in every word.

So the relief of the players may be premature.


17. The Middle-Aged Man’s Calculated Risk

His decision wasn’t just a lucky guess—it was a bold gamble. He reasoned that if the boss must make the wish come true literally, then setting the death far into the future might delay its effect.

But even he didn’t fully believe it would work. For a moment, he basked in relief, but his hands still shook, and his eyes darted nervously toward the boss.

Because no one knows how the dungeon interprets “old age.”


18. The Protagonist’s Growing Suspicion

While others celebrate prematurely, the protagonist pays attention to the boss’s tone, its stillness, its unreadable posture. The mist around its head pulses faintly—like a heartbeat.

The protagonist senses something shifting.
Something subtle.
Something wrong.

The boss feels like a predator who has found new entertainment.


19. History of the Dungeon “Wish”

Rumors in the gaming world describe “Wish” as an anomaly. Unlike other dungeons that test combat skills, puzzle-solving, or teamwork, this one targets psychology and human logic.

Its challenge lies in the wording of your desire—choosing your own death. But there is only ONE correct wish, and no one has figured it out.

Some say the correct wish isn’t even about death.
Others say it’s impossible because the dungeon cheats.
Some even believe the dungeon feeds on the suffering caused by granting twisted wishes.

But no one knows the truth.


20. Calm Before the Real Horror

The chapter ends at the moment when the players believe they’ve outsmarted the boss. The atmosphere shifts subtly but dangerously. Their laughter and optimism feel fragile, like glass balancing on the edge of a cliff.

The protagonist doesn’t join the celebration.
Their instincts scream:
This is not over.
This is the beginning.


Conclusion

This expanded summary captures the horror, psychological tension, and unfolding tragedy of the chapter. The dungeon “Wish” is revealed as an impossible challenge, its boss enforcing fatal rules that twist every choice. The players’ temporary relief is clearly a misleading calm—hinting that their “peaceful old-age wish” is about to backfire horribly.

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