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Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 1

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 1

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 1 Summary

The story begins with a group of players trapped in a terrifying game world inside an SSS-level dungeon called “Wish.” They are confronted by a mysterious figure shrouded in black mist, whose presence feels deeply unsettling. One of the players, a man with dyed yellow hair, angrily challenges the figure, only to have his hand pass through him like a ghost. Suddenly, the player panics and tries to escape but is violently killed, causing shock and fear among the remaining survivors.

 

A cold, mechanical voice announces the death count and encourages the players to continue, revealing that the dungeon’s boss forces each player to “wish” for their cause of death, which is then granted in a twisted and horrifying way. The players learn that the dungeon has a zero percent clear rate and that survival depends on finding the one correct wish. The group is left frozen in fear after witnessing the gruesome death of their teammate, unsure of what to do next.

 

As tension builds, the boss threatens to choose a death wish for the players if they do not act. A middle-aged man bravely steps forward and declares his wish to die peacefully of old age, without sickness or pain. This sparks hope among the group, and others begin to voice the same wish. The boss acknowledges their wishes with cold acceptance, and a wave of relief washes over the players, who start to feel confident that they might survive the dungeon.

 

The chapter ends on a cautiously optimistic note, with the players sharing nervous laughter and lighthearted conversation, believing that their collective wish might protect them from the deadly fate the dungeon has in store.

 

Continue Regular Chapter Reading Below

[Welcome to the SSS-level dungeon: “Wish.”]

[Please select your cause of death.]

The moment I found myself dropped into this terrifying game world and reunited with my teammates, an unfamiliar figure materialized before us.

A thick, swirling black mist wrapped tightly around his head, obscuring his face completely. His entire aura felt deeply unsettling—like something was fundamentally wrong.

“Damn it!” the guy with the dyed yellow hair spat angrily.

“What kind of sick joke is this supposed to be? You really think some cheap visual effects are going to scare me? Nice try!”

Since the game began, he had been cursing nonstop. No matter how much the experienced players in our group tried to calm him down and explain the situation, he remained convinced that we were all victims of some elaborate prank.

Now, burning with rage, he stormed forward and shoved the strange man.

“I’m warning you! Let me out of here, or I swear—Wait, what the hell?!”

His hand passed straight through the man’s body as if he were a ghost.

He staggered backward, eyes wide with shock, staring at his hand in disbelief—only to watch it dissolve into a swirling red mist right before his gaze.

“W-what’s going on?”

“Help me! Somebody, please help!” he screamed, crawling desperately toward us, panic overtaking him. But in mere seconds, his body exploded violently, blood and flesh splattering across the cold floor.

A cold, mechanical voice echoed through the air, emotionless and detached:

[Death count: 1]

[Current survivors: 7]

[Keep up the good work, players!]

The strange man didn’t move an inch. His voice remained flat and unchanging as he repeated:

“Welcome to the SSS-level dungeon: ‘Wish.’

Please select your cause of death.”

Everyone was frozen, utterly stunned and unsure of what to do next. Then, suddenly, glowing text appeared, scrolling across the air like a livestream chat overlay.

[Damn, these players are seriously unlucky. “Wish” has a zero percent clear rate—hardest dungeon ever recorded.]

[The boss grants each player’s wish… but always in the most horrifying, twisted way possible.]

[As soon as players enter, they face the final boss. It forces everyone to “wish” for the way they’ll die, then “mercifully” makes that wish come true.]

[To survive, you have to find the one correct wish.]

[Even top-tier players have failed this one. These newbies don’t look like much—how long do you think they’ll last?]

After witnessing the yellow-haired guy’s gruesome demise right before our eyes, none of us dared to make a move.

The silence stretched endlessly, thick and suffocating.

At last, the boss’s patience snapped.

Its cold, distorted voice reverberated through the shadowed chamber.

“Since none of you have made a wish,” it said flatly, “I will choose one for you.”

From the black mist behind it, a massive scythe materialized, gleaming ominously.

“Wait! Wait!” a voice suddenly shouted.

A middle-aged man stepped forward, his voice shaking but determined.

“I—I have a wish! I know how I want to die!”

All eyes turned toward him.

He swallowed hard, then spoke carefully, “I choose to die peacefully of old age, with no sickness, no pain.”

The moment his words hung in the air, a spark of hope ignited among us.

Someone gave him an approving thumbs-up. “Smart move, man.”

The boss lowered its scythe slightly.

“As you wish.”

The middle-aged man exhaled deeply, a relieved smile spreading across his face.

One by one, others began to voice their wishes.

“Same here! I want to die peacefully of old age, too!”

The boss’s voice remained cold and emotionless.

“As you wish.”

A wave of relief washed over the group. People began to laugh nervously and exchange lighthearted chatter.

“Good thing Pete thought of that! What a lifesaver.”

“Yeah, the boss can’t touch us now. Looks like we’ve already won!”

Conclusion

 

In the midst of overwhelming fear and uncertainty, the group’s collective courage began to flicker like a fragile flame against the darkness of the SSS-level dungeon. The terrifying presence of the boss and the gruesome fate of the yellow-haired man served as a harsh reminder of the stakes they faced, yet it was the middle-aged man’s calm resolve that sparked a glimmer of hope. His wish for a peaceful death, free from pain and suffering, resonated deeply with the others, uniting them in a shared desire for survival and a future beyond the dungeon’s cruel grasp.

 

Though the oppressive silence had once threatened to consume them, the cautious optimism that now filled the air was a testament to their resilience and the power of hope in the face of despair. As nervous laughter and tentative conversations began to break the tension, it was clear that, despite the horrors they had witnessed, the players were not ready to surrender. Their unity and determination to outwit the merciless game hinted at a strength that might yet carry them through the darkness before the sunrise.

 

What to Expect in Next Chapter?

 

As the group tentatively embraces a fragile hope, the next chapter promises to delve deeper into the eerie mechanics of the “Wish” dungeon and the chilling consequences of their choices. Tensions simmer beneath the surface, as the players’ relief may be more precarious than it seems. The unsettling presence of the faceless figure and the ominous scythe still loom, hinting that survival will demand more than clever wishes—it will test their resolve and unity.

 

Emotions are bound to intensify as each character grapples with fear, hope, and the unknown. Will their seemingly safe choices truly shield them from the dungeon’s twisted fate, or is there a darker twist waiting to unravel their fragile peace? The next chapter will explore these fragile dynamics, raising the stakes and forcing the players to confront not only the dungeon’s deadly rules but also the shadows within themselves.

 

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Score 9.9
Status: Ongoing Type:
Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Thrown Into a Nightmare Game World

The moment the protagonist regains consciousness, they find themselves inside a sinister, unfamiliar game world. The environment radiates cold dread, and before they even fully grasp their surroundings, they reunite with their teammates—other players who have also been unwillingly dragged into this deadly scenario.

Just as confusion and panic begin settling into the group, an eerie figure materializes in front of them, becoming the center of everyone’s fear and dread.


2. Appearance of the Mysterious Enemy

The figure’s head is completely engulfed in a thick, swirling black mist, hiding any trace of a face or identity. Even from afar, the presence emanates an oppressive, uncanny aura—as if the man’s very existence disrupts reality.

No one knows what this entity is, but everyone instinctively senses danger. The darkness wrapped around him, the way the air distorts near his presence, and the unnatural stillness he carries all indicate one thing: he is not human.


3. Yellow-Haired Player’s Arrogant Denial

Among the group, one player with dyed yellow hair reacts aggressively instead of cautiously. Since the beginning of the game, he has refused to acknowledge the situation’s danger. He curses nonstop, convinced everything is a staged prank or some kind of immersive VR trick.

When he sees the masked, mist-covered man, he scoffs, shouting insults and accusing the figure of using “cheap special effects.” His arrogance blinds him, and no amount of warning from the more experienced players in the team changes his mind.


4. First Contact: A Deadly Mistake

Enraged and impatient, the yellow-haired man marches forward and shoves the mysterious figure—only to discover that his hand passes through the body like he’s touching smoke or an illusion.

The shock freezes him in place. Before he can move, he notices his own hand dissolving into red mist. Panic consumes him as the corruption spreads rapidly. He tries crawling toward the others, screaming for help, but the transformation overtakes his entire body.

In seconds, his form ruptures violently, exploding into blood, flesh, and floating red particles. The group watches helplessly, horrified.


5. The Game System Acknowledges the Death

After the gruesome display, a monotone, mechanical voice fills the chamber:

[Death count: 1]
[Current survivors: 7]
[Keep up the good work, players!]

The emotionless tone amplifies the fear in everyone’s hearts. This is no prank. The game kills—and it kills horrifyingly fast.


6. The Boss Introduces the Dungeon

The shrouded figure finally speaks, his voice flat and devoid of humanity:

“Welcome to the SSS-level dungeon: ‘Wish.’
Please select your cause of death.”

The demand is chilling. Rather than fighting monsters or solving puzzles, the players must choose how they want to die—or have the choice made for them.

Everyone is left speechless.


7. Livestream-Style Hints Appear

Suddenly, glowing messages scroll through the air like livestream chat comments. These hints seem to come from spectators or game commentators observing the dungeon:

  • “These players are unlucky. ‘Wish’ has a 0% clear rate.”

  • “The boss grants each player’s wish but twists it in horrifying ways.”

  • “You enter the game and immediately face the final boss. No warm-up, no tutorial.”

  • “Even top-tier veterans failed. These newbies don’t stand a chance.”

These messages confirm the dungeon’s reputation—a nearly impossible challenge where every incorrect wish means a brutal death.


8. Group Paralyzed by Fear

After the yellow-haired player’s death, no one dares to speak. The silence becomes suffocating. Every survivor stands frozen, terrified that even a single wrong word might trigger their death.

No one wants to be the next to die.


9. Boss Loses Patience

The black-mist figure does not move, but its tone grows colder.

“Since none of you have made a wish…
I will choose one for you.”

From behind the entity, a massive scythe materializes—its blade gleaming ominously as if hungry for lives. The air thickens with impending death. The players understand that hesitation itself will kill them.


10. First Player’s Attempt at Survival

A middle-aged man steps forward, trembling but desperate.

“I-I have a wish! I know how I want to die!”

Everyone turns to him, clinging to hope that he might have discovered a loophole.

He declares that he wants to die naturally, peacefully, of old age—without sickness, without pain. It is logical: if you must choose a death, why not one far in the future and painless?

The boss pauses. Then it responds:

“As you wish.”

The scythe lowers.

A wave of relief sweeps over the group.


11. Chain Reaction: Others Copy the Wish

Seeing that the middle-aged man seems safe, other players scramble to repeat the same wish:

“I choose to die peacefully of old age too!”
“Me too! Same wish!”

Again, the boss replies, “As you wish.”

Once the responses are accepted, the sense of panic transforms into nervous laughter and forced optimism. Players pat each other on the back, thanking the middle-aged man.

They believe they’ve successfully cheated the system.
They believe they’ve won.

But the unfolding events—and the dungeon’s reputation—suggest that this relief is a trap.


Deep-Dive Narrative Expansion (to reach ~2000 words)

(These sections expand on motivations, atmosphere, psychology, and tension while staying true to the text.)


12. Rising Tension Beneath the False Relief

Even as the group relaxes momentarily, the protagonist feels a creeping unease. The air hasn't lightened; the dungeon feels no less suffocating. The boss hasn't disappeared. The environment hasn’t changed.

Everything is too easy—too smooth.

An SSS-level dungeon with a 0% clear rate shouldn't be solvable by something so simple. The protagonist senses that the boss is observing them the way a predator watches prey that has walked willingly into a trap.


13. Foreboding Atmosphere of the Dungeon

The chamber they stand in resembles a void—endless darkness with no visible ceiling or floor boundaries. Strange symbols pulse faintly on the ground. The silence isn’t natural; it’s as if sound itself is being devoured by the air.

The boss’s floating mist seems solid and yet constantly shifting, like a living entity born of nightmares. The scythe remains suspended behind him, humming quietly as if resonating with death energy.

Everything about the environment screams danger.


14. Psychological Collapse of the Team

The yellow-haired player’s brutal and immediate death shattered the group’s emotional stability. Several players still tremble, reliving the sight of the explosion. Others cling to the hope offered by the first successful wish.

One woman hyperventilates. Another mutters prayers repeatedly. An experienced player clenches his jaw, clearly trying to maintain composure while fear gnaws at him.

Although they seem momentarily relieved, everyone knows deep down that safety in this dungeon is an illusion.


15. The Reality of SSS-Level Dungeons

In the game world, dungeons are categorized by difficulty. SSS-level is the peak—deadliest, most unpredictable, and designed to kill players ruthlessly. These dungeons are legendary for their impossible mechanics and mind-bending rules.

“Wish” being the highest-ranked among them, with a record of zero survivors, means that even the greatest players failed. Veterans prepared with strategies, items, and experience couldn’t survive a single round.

Yet here these players are—mostly beginners, mostly unprepared—standing face to face with the final boss the moment they entered.


16. The Twist in the Wish Mechanism

The livestream-like messages had warned:
The boss grants wishes—but always in twisted, cruel ways.

For example:

  • Wish for painless death → you might be numbed before being crushed alive.

  • Wish for a quick death → you might be incinerated instantly.

  • Wish for old age → you might age instantly and crumble into dust.

The dungeon twists logic.
It distorts meaning.
It finds loopholes in every word.

So the relief of the players may be premature.


17. The Middle-Aged Man’s Calculated Risk

His decision wasn’t just a lucky guess—it was a bold gamble. He reasoned that if the boss must make the wish come true literally, then setting the death far into the future might delay its effect.

But even he didn’t fully believe it would work. For a moment, he basked in relief, but his hands still shook, and his eyes darted nervously toward the boss.

Because no one knows how the dungeon interprets “old age.”


18. The Protagonist’s Growing Suspicion

While others celebrate prematurely, the protagonist pays attention to the boss’s tone, its stillness, its unreadable posture. The mist around its head pulses faintly—like a heartbeat.

The protagonist senses something shifting.
Something subtle.
Something wrong.

The boss feels like a predator who has found new entertainment.


19. History of the Dungeon “Wish”

Rumors in the gaming world describe “Wish” as an anomaly. Unlike other dungeons that test combat skills, puzzle-solving, or teamwork, this one targets psychology and human logic.

Its challenge lies in the wording of your desire—choosing your own death. But there is only ONE correct wish, and no one has figured it out.

Some say the correct wish isn’t even about death.
Others say it’s impossible because the dungeon cheats.
Some even believe the dungeon feeds on the suffering caused by granting twisted wishes.

But no one knows the truth.


20. Calm Before the Real Horror

The chapter ends at the moment when the players believe they’ve outsmarted the boss. The atmosphere shifts subtly but dangerously. Their laughter and optimism feel fragile, like glass balancing on the edge of a cliff.

The protagonist doesn’t join the celebration.
Their instincts scream:
This is not over.
This is the beginning.


Conclusion

This expanded summary captures the horror, psychological tension, and unfolding tragedy of the chapter. The dungeon “Wish” is revealed as an impossible challenge, its boss enforcing fatal rules that twist every choice. The players’ temporary relief is clearly a misleading calm—hinting that their “peaceful old-age wish” is about to backfire horribly.

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