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Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 6

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 6

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin 6 Summary

Luther is caught off guard when the narrator suddenly kisses him, sharing a cherry in a provocative and intimate moment. Despite his initial resistance and anger, the black mist surrounding him reacts curiously, showing a softer side. Their interaction is cut short by the system announcing the end of the side quest and the start of a new challenge. Luther then coldly and efficiently kills a buzz-cut man in the room, displaying a chilling killing intent before disappearing into mist, deliberately avoiding the narrator.

 

The next morning brings grim news of two more player deaths. One dies of old age, but the other, Cheryl, is shockingly found decapitated, her expression frozen in terror. Only three players remain: the narrator, a tall skinny guy, and a younger girl. The girl is shocked, questioning how Cheryl could die if the Boss supposedly protects players from death inside the dungeon. The tall guy demands an explanation from the system, which coldly states that Cheryl was killed by another player, unrelated to any system rules or disasters, confirming the death as valid.

 

Suspicion quickly falls over the remaining players. Cheryl had been arrogant and betraying others, so revenge seemed possible. However, the narrator doubts the innocence of the others, noting their youthful appearances and wondering who could commit such a brutal act. The narrator quietly distances themselves, but the tall guy confronts them, accusing the narrator of being suspicious. He points out inconsistencies in the narrator’s profile and survival, implying that the narrator might be hiding something sinister.

 

The chapter ends with rising tension and unresolved mistrust among the survivors, setting the stage for further conflict and mystery in the game.

 

Continue Regular Chapter Reading Below

Clatter.

The knife and fork slipped from Luther’s grasp, crashing onto the floor with a sharp, ringing sound that echoed through the room.

Though his face was shrouded in the swirling black mist, I could sense the shock radiating from him like a tangible wave.

The Annoying One.

Without hesitation, I grabbed Luther by the collar, pulling him closer until there was no space between us. I pressed my lips firmly against his, sliding the cherry from my mouth into his. Our tongues met briefly—he tried to pull away, but I ignored his resistance. I bit down gently on the cherry, letting its sticky, overly sweet juice trickle slowly between us.

Only after he swallowed did I finally break the kiss.

Suddenly, the black mist enveloping him flared violently, bursting outward like a storm unleashed. I smiled, curling a finger teasingly toward him.

“There’s still the cream,” I said with a light, playful tone. “Want a taste?”

“You—you’ve got no shame!” Luther’s voice came out ragged, a mix of anger and panic.

I chuckled softly. “Don’t tell me that was your first kiss.”

He turned his head away, refusing to meet my eyes. Yet the mist around him seemed curious, drifting closer to me, brushing lightly against my skin before curling protectively in a soft embrace.

“You’re not allowed to like her!” Luther muttered, sounding sulky and flustered.

The mist hesitated for a moment, then quickly pulled back.

I was about to tease him again when the system’s cold, mechanical voice cut through the tension.

[Side quest: “The Boss’s Banquet” has ended.]

[No deaths detected. Random Hunt Mode initializing.]

The atmosphere shifted instantly. Luther’s aura sharpened, turning icy and tense. Slowly, he lifted his gaze, eyes locking onto the buzz-cut man across the room.

A chilling killing intent filled the space, so cold it made my skin crawl.

Then—

Boom!

The buzz-cut man exploded into a cloud of blood mist, dissipating into the air.

After the execution, Luther turned and walked away without a word.

Ignoring the stunned expressions of the remaining players, I hurried to follow him. But the moment we stepped into the next room, his form dissolved into a swirl of black mist and vanished completely.

Damn it. He was deliberately avoiding me.

The next morning brought grim news: two more players had died.

One, like Pete before him, succumbed to old age.

But the other death caught me entirely off guard.

It was Cheryl.

Her head had been cleanly severed, her face frozen in a mask of sheer terror and disbelief.

Now, only three of us remained: me, the tall, skinny guy, and the younger girl.

The girl clutched her mouth, trembling with shock.

“But didn’t Cheryl wish never to die inside the dungeon? How could the Boss have killed her?” she whispered.

The tall guy frowned thoughtfully.

“Could it be a bug? System, we deserve an explanation!”

The system’s voice was as cold and unfeeling as ever.

Player Cheryl Sanders died due to an attack from another player.

Death unrelated to the Boss, curses, disasters, accidents, or system rules.

Cause of death: valid. Game continues.

We exchanged stunned glances, the air thick with suspicion.

Cheryl had been arrogant just yesterday, openly betraying everyone. It wasn’t hard to imagine someone finally snapping and taking revenge.

Still—

I looked between the two of them.

Both appeared so young, barely out of their teens. Fresh-faced, innocent.

Who would believe either was capable of decapitating someone in cold blood?

I guess this twisted game was truly filled with hidden monsters.

Even the sweetest faces could conceal something terrifying beneath.

I took a small step back, quietly putting some distance between us.

But the tall guy’s expression hardened as he stared directly at me.

“I knew something was off about you,” he said quietly.

“On the first day, everyone’s portrait listed a cause of death—except yours. And yesterday, the person who offered the cake should have died. But you’re still standing.”

Chapter 7.

Conclusion

 

In this chapter, the fragile veneer of camaraderie among the players shatters, revealing the raw, unsettling truths lurking beneath their interactions. The kiss shared between the narrator and Luther, charged with tension and unspoken emotions, highlights the complexity of their connection amidst the chaos. Yet, the sudden and brutal death of Cheryl serves as a stark reminder that trust is a scarce commodity in this merciless environment, where appearances deceive and survival demands constant vigilance.

 

The closing moments leave us suspended in a web of suspicion and uncertainty, as the narrator’s own mysterious immunity draws the wary gaze of others. The atmosphere thickens with unresolved questions and the weight of hidden motives, underscoring the theme that in this twisted game, alliances are fragile, and the line between friend and foe is perilously thin. As dawn approaches, the characters stand on the precipice of revelation, their true natures yet to be fully unveiled.

 

What to Expect in Next Chapter?

 

Tensions simmer as the fragile alliances between the remaining players begin to unravel. With Cheryl’s shocking death casting a dark shadow over the group, suspicion and fear take root, threatening to fracture any semblance of trust. The protagonist’s growing distance and the tall guy’s pointed accusations hint at deeper secrets and hidden motives that will soon come to light, forcing everyone to question who can truly be trusted in this deadly game.

 

Emotions run high as the characters grapple with betrayal, survival, and the haunting realization that appearances can be deceiving. The next chapter promises to delve into the complexities of their relationships, exploring the psychological toll of the dungeon’s relentless challenges. As the mystery of the protagonist’s unusual survival status lingers, readers will be drawn into a tense atmosphere where every word and action could mean the difference between life and death.

 

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Score 9.9
Status: Ongoing Type:
Before the Sunrise Reminds Me Who I Was Supposed to Become by Telion Marex Arlwin

Thrown Into a Nightmare Game World

The moment the protagonist regains consciousness, they find themselves inside a sinister, unfamiliar game world. The environment radiates cold dread, and before they even fully grasp their surroundings, they reunite with their teammates—other players who have also been unwillingly dragged into this deadly scenario.

Just as confusion and panic begin settling into the group, an eerie figure materializes in front of them, becoming the center of everyone’s fear and dread.


2. Appearance of the Mysterious Enemy

The figure’s head is completely engulfed in a thick, swirling black mist, hiding any trace of a face or identity. Even from afar, the presence emanates an oppressive, uncanny aura—as if the man’s very existence disrupts reality.

No one knows what this entity is, but everyone instinctively senses danger. The darkness wrapped around him, the way the air distorts near his presence, and the unnatural stillness he carries all indicate one thing: he is not human.


3. Yellow-Haired Player’s Arrogant Denial

Among the group, one player with dyed yellow hair reacts aggressively instead of cautiously. Since the beginning of the game, he has refused to acknowledge the situation’s danger. He curses nonstop, convinced everything is a staged prank or some kind of immersive VR trick.

When he sees the masked, mist-covered man, he scoffs, shouting insults and accusing the figure of using “cheap special effects.” His arrogance blinds him, and no amount of warning from the more experienced players in the team changes his mind.


4. First Contact: A Deadly Mistake

Enraged and impatient, the yellow-haired man marches forward and shoves the mysterious figure—only to discover that his hand passes through the body like he’s touching smoke or an illusion.

The shock freezes him in place. Before he can move, he notices his own hand dissolving into red mist. Panic consumes him as the corruption spreads rapidly. He tries crawling toward the others, screaming for help, but the transformation overtakes his entire body.

In seconds, his form ruptures violently, exploding into blood, flesh, and floating red particles. The group watches helplessly, horrified.


5. The Game System Acknowledges the Death

After the gruesome display, a monotone, mechanical voice fills the chamber:

[Death count: 1]
[Current survivors: 7]
[Keep up the good work, players!]

The emotionless tone amplifies the fear in everyone’s hearts. This is no prank. The game kills—and it kills horrifyingly fast.


6. The Boss Introduces the Dungeon

The shrouded figure finally speaks, his voice flat and devoid of humanity:

“Welcome to the SSS-level dungeon: ‘Wish.’
Please select your cause of death.”

The demand is chilling. Rather than fighting monsters or solving puzzles, the players must choose how they want to die—or have the choice made for them.

Everyone is left speechless.


7. Livestream-Style Hints Appear

Suddenly, glowing messages scroll through the air like livestream chat comments. These hints seem to come from spectators or game commentators observing the dungeon:

  • “These players are unlucky. ‘Wish’ has a 0% clear rate.”

  • “The boss grants each player’s wish but twists it in horrifying ways.”

  • “You enter the game and immediately face the final boss. No warm-up, no tutorial.”

  • “Even top-tier veterans failed. These newbies don’t stand a chance.”

These messages confirm the dungeon’s reputation—a nearly impossible challenge where every incorrect wish means a brutal death.


8. Group Paralyzed by Fear

After the yellow-haired player’s death, no one dares to speak. The silence becomes suffocating. Every survivor stands frozen, terrified that even a single wrong word might trigger their death.

No one wants to be the next to die.


9. Boss Loses Patience

The black-mist figure does not move, but its tone grows colder.

“Since none of you have made a wish…
I will choose one for you.”

From behind the entity, a massive scythe materializes—its blade gleaming ominously as if hungry for lives. The air thickens with impending death. The players understand that hesitation itself will kill them.


10. First Player’s Attempt at Survival

A middle-aged man steps forward, trembling but desperate.

“I-I have a wish! I know how I want to die!”

Everyone turns to him, clinging to hope that he might have discovered a loophole.

He declares that he wants to die naturally, peacefully, of old age—without sickness, without pain. It is logical: if you must choose a death, why not one far in the future and painless?

The boss pauses. Then it responds:

“As you wish.”

The scythe lowers.

A wave of relief sweeps over the group.


11. Chain Reaction: Others Copy the Wish

Seeing that the middle-aged man seems safe, other players scramble to repeat the same wish:

“I choose to die peacefully of old age too!”
“Me too! Same wish!”

Again, the boss replies, “As you wish.”

Once the responses are accepted, the sense of panic transforms into nervous laughter and forced optimism. Players pat each other on the back, thanking the middle-aged man.

They believe they’ve successfully cheated the system.
They believe they’ve won.

But the unfolding events—and the dungeon’s reputation—suggest that this relief is a trap.


Deep-Dive Narrative Expansion (to reach ~2000 words)

(These sections expand on motivations, atmosphere, psychology, and tension while staying true to the text.)


12. Rising Tension Beneath the False Relief

Even as the group relaxes momentarily, the protagonist feels a creeping unease. The air hasn't lightened; the dungeon feels no less suffocating. The boss hasn't disappeared. The environment hasn’t changed.

Everything is too easy—too smooth.

An SSS-level dungeon with a 0% clear rate shouldn't be solvable by something so simple. The protagonist senses that the boss is observing them the way a predator watches prey that has walked willingly into a trap.


13. Foreboding Atmosphere of the Dungeon

The chamber they stand in resembles a void—endless darkness with no visible ceiling or floor boundaries. Strange symbols pulse faintly on the ground. The silence isn’t natural; it’s as if sound itself is being devoured by the air.

The boss’s floating mist seems solid and yet constantly shifting, like a living entity born of nightmares. The scythe remains suspended behind him, humming quietly as if resonating with death energy.

Everything about the environment screams danger.


14. Psychological Collapse of the Team

The yellow-haired player’s brutal and immediate death shattered the group’s emotional stability. Several players still tremble, reliving the sight of the explosion. Others cling to the hope offered by the first successful wish.

One woman hyperventilates. Another mutters prayers repeatedly. An experienced player clenches his jaw, clearly trying to maintain composure while fear gnaws at him.

Although they seem momentarily relieved, everyone knows deep down that safety in this dungeon is an illusion.


15. The Reality of SSS-Level Dungeons

In the game world, dungeons are categorized by difficulty. SSS-level is the peak—deadliest, most unpredictable, and designed to kill players ruthlessly. These dungeons are legendary for their impossible mechanics and mind-bending rules.

“Wish” being the highest-ranked among them, with a record of zero survivors, means that even the greatest players failed. Veterans prepared with strategies, items, and experience couldn’t survive a single round.

Yet here these players are—mostly beginners, mostly unprepared—standing face to face with the final boss the moment they entered.


16. The Twist in the Wish Mechanism

The livestream-like messages had warned:
The boss grants wishes—but always in twisted, cruel ways.

For example:

  • Wish for painless death → you might be numbed before being crushed alive.

  • Wish for a quick death → you might be incinerated instantly.

  • Wish for old age → you might age instantly and crumble into dust.

The dungeon twists logic.
It distorts meaning.
It finds loopholes in every word.

So the relief of the players may be premature.


17. The Middle-Aged Man’s Calculated Risk

His decision wasn’t just a lucky guess—it was a bold gamble. He reasoned that if the boss must make the wish come true literally, then setting the death far into the future might delay its effect.

But even he didn’t fully believe it would work. For a moment, he basked in relief, but his hands still shook, and his eyes darted nervously toward the boss.

Because no one knows how the dungeon interprets “old age.”


18. The Protagonist’s Growing Suspicion

While others celebrate prematurely, the protagonist pays attention to the boss’s tone, its stillness, its unreadable posture. The mist around its head pulses faintly—like a heartbeat.

The protagonist senses something shifting.
Something subtle.
Something wrong.

The boss feels like a predator who has found new entertainment.


19. History of the Dungeon “Wish”

Rumors in the gaming world describe “Wish” as an anomaly. Unlike other dungeons that test combat skills, puzzle-solving, or teamwork, this one targets psychology and human logic.

Its challenge lies in the wording of your desire—choosing your own death. But there is only ONE correct wish, and no one has figured it out.

Some say the correct wish isn’t even about death.
Others say it’s impossible because the dungeon cheats.
Some even believe the dungeon feeds on the suffering caused by granting twisted wishes.

But no one knows the truth.


20. Calm Before the Real Horror

The chapter ends at the moment when the players believe they’ve outsmarted the boss. The atmosphere shifts subtly but dangerously. Their laughter and optimism feel fragile, like glass balancing on the edge of a cliff.

The protagonist doesn’t join the celebration.
Their instincts scream:
This is not over.
This is the beginning.


Conclusion

This expanded summary captures the horror, psychological tension, and unfolding tragedy of the chapter. The dungeon “Wish” is revealed as an impossible challenge, its boss enforcing fatal rules that twist every choice. The players’ temporary relief is clearly a misleading calm—hinting that their “peaceful old-age wish” is about to backfire horribly.

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